LEADER 01628nam 2200349 n 450 001 996279363203316 005 20230615093906.0 010 $a1-5090-3641-5 035 $a(CKB)3710000000997515 035 $a(NjHacI)993710000000997515 035 $a(EXLCZ)993710000000997515 100 $a20230615d2016 uu 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) /$fInstitute of Electrical and Electronics Engineers 210 1$aLos Alamitos, California :$cIEEE Computer Society, Conference Publishing Services,$d2016. 215 $a1 online resource (xxv, 136 pages) 311 $a1-5090-3642-3 330 $aAnnotation ISMAR 2015 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real time performance Briefly, one goal is to respond to the crescent expansion of commercial and research activities related to AR, MR, and Virtual Reality (VR). 517 $a2016 IEEE International Symposium on Mixed and Augmented Reality 606 $aComputer graphics$vCongresses 615 0$aComputer graphics 676 $a006.6 801 0$bNjHacI 801 1$bNjHacl 906 $aPROCEEDING 912 $a996279363203316 996 $a2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)$92544541 997 $aUNISA