LEADER 00844nam0-22003011--450- 001 990008229950403321 005 20051122174139.0 010 $a88-204-7325-9 035 $a000822995 035 $aFED01000822995 035 $a(Aleph)000822995FED01 035 $a000822995 100 $a20051121d1992----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $ay-------001yy 200 1 $a<>riforma delle autonomie locali$equale sistema informativo?$fa cura della Provincia di Milano 210 $aMilano$cFrancoAngeli$dc1992 215 $a215 p.$d22 cm 676 $a352.9$v19$zita 712 01$aMilano$c 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990008229950403321 952 $aVI G 725$b3349$fDDA 959 $aDDA 996 $aRiforma delle autonomie locali$9738223 997 $aUNINA LEADER 00790nam0 22002773i 450 001 996269036503316 005 20181002160933.0 100 $a19930125d1990----||||0itac50 ba 101 $aita 102 $aIT 105 $ay 00 y 200 1 $a<> potere di Lauro$epolitica e amministrazione a Napoli, 1952-1958$fPierluigi Totaro 210 $aSalerno$cP. Laveglia$dstampa 1990 215 $a113 p.$d19 cm 225 $aSpiragli 410 0$aSpiragli$v3 600 0 $aLauro,$bAchille$xPolitica$2BNCF 676 $a387.5092 700 1$aTOTARO,$bPierluigi$0251990 801 0$aIT$bsalbc$gISBD$Bsalbc 912 $a996269036503316 951 $aXV.12.A. 531$b265231 L.M.$cXV.12.$d416366 959 $aBK 969 $aFDAN 996 $aPotere di Lauro$9633742 997 $aUNISA LEADER 02880nam 2200613Ia 450 001 9910451311503321 005 20200520144314.0 010 $a1-280-92909-X 010 $a9786610929092 010 $a1-84663-469-5 035 $a(CKB)1000000000337261 035 $a(EBL)306228 035 $a(OCoLC)171288696 035 $a(SSID)ssj0000674642 035 $a(PQKBManifestationID)11447314 035 $a(PQKBTitleCode)TC0000674642 035 $a(PQKBWorkID)10662340 035 $a(PQKB)10916122 035 $a(MiAaPQ)EBC306228 035 $a(Au-PeEL)EBL306228 035 $a(CaPaEBR)ebr10185518 035 $a(CaONFJC)MIL92909 035 $a(EXLCZ)991000000000337261 100 $a20070112d2007 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aManagement research in East and West$b[electronic resource] /$fguest editors Rolv Petter Amdam and Rainhart Lang 210 $aBradford $cEmerald Group Press$dc2007 215 $a1 online resource (111 p.) 225 0 $aBaltic Journal of Management ;$v2, no. 2 300 $aDescription based upon print version of record. 311 $a1-84663-468-7 327 $aCover; CONTENTS; EDITORIAL ADVISORY BOARD; Guest editorial; The impact of ownership concentration, and identity on company performance in the US and in Central and Eastern Europe; Evaluating performance of Nordic and Baltic stock exchanges; The internationalization of family SME; Under what conditions do subsidiaries learn?; Individual correlates of organizational commitment and intention to leave the organization; Improving motivation among health care workers in private health care organizations; Book review 330 $aManagement research has a long tradition rooted in the early 20th century of the Western hemisphere, but as Hofstede has put it, "in a global perspective, US management theories contain several idiosyncrasies not necessarily shared elsewhere." The rise of Japanese management and "postmodern" organizations in China and Korea has led to more diversity in management practice and research. Moreover, with the fall of the iron curtain, new developments in the management of the "East European capitalism" may also contribute to other and alternative approaches in management research. This e-book of th 606 $aManagement$xResearch 606 $aOperations research 608 $aElectronic books. 615 0$aManagement$xResearch. 615 0$aOperations research. 676 $a303.4 676 $a303.4/83 676 $a658.0072 701 $aAmdam$b Rolv Petter$0921142 701 $aLang$b Rainhart$0921143 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910451311503321 996 $aManagement research in East and West$92066124 997 $aUNINA LEADER 05078nam 2200709 a 450 001 9910781789503321 005 20230505170616.0 010 $a1-283-30845-2 010 $a9786613308450 010 $a1-84969-053-7 035 $a(CKB)2550000000045393 035 $a(EBL)948543 035 $a(OCoLC)797917734 035 $a(SSID)ssj0000648045 035 $a(PQKBManifestationID)11940213 035 $a(PQKBTitleCode)TC0000648045 035 $a(PQKBWorkID)10597696 035 $a(PQKB)10196438 035 $a(WaSeSS)Ind00025667 035 $a(Au-PeEL)EBL948543 035 $a(CaPaEBR)ebr10496817 035 $a(CaONFJC)MIL330845 035 $a(CaSebORM)9781849690522 035 $a(MiAaPQ)EBC948543 035 $a(PPN)228033209 035 $a(EXLCZ)992550000000045393 100 $a20111003d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aUnreal development kit 3$b[electronic resource] $ebeginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world /$fRichard Moore 205 $a1st edition 210 $aBirmingham, U.K. $cPackt Pub.$d2011 215 $a1 online resource (244 p.) 225 0 $aLearn by doing: less theory, more results 300 $a"Learn by doing : less theory, more results"--Cover. 300 $aIncludes index. 311 $a1-84969-052-9 320 $aIncludes index. 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Level Design HQ; Time for action - UDK download and installation; UDK folder structure; Time for action - launching the editor; Autosave; Content browser; Time for action - movement and rotation; Navigation; UDK; WASD key navigation; MAYA users; BSP; Why use BSP?; Can I use static meshes to create my map without using BSP?; Dominance of static meshes; Brushes only, no static meshes; Brushes and static meshes; Time for action - using BSP brushes and static meshes 327 $aAdditive and subtractiveAdditive; Subtractive; Unreal scale and proportions; Grid snapping; Viewport options; Summary; Chapter 2: Hello UDK; Your first map; Time for action - setup, where to save the file, what to name it; Why CSG?; Time for action - the builder brush and our first cube; Subtractive; Brush Order; Time for action - geometry editing tool; Time for action - building our first room; Time for action - placing lights and a player start; Time for action - creating a hallway and a second room; Time for action - applying materials to CSG surfaces; Surface Properties 327 $aTime for action - test map and add botsSummary; Chapter 3: Applying Lighting Effects; Directional lights; Point lights; Spotlights; Skylights; Time for action - different types of light; Point lights; Spotlights; Directional lights; Skylights; Time for action - lightmaps; Time for action - adjusting lightmaps on CSG surfaces; Time for action - lightmaps on static meshes; Summary; Chapter 4: Battling the Elements; Time for action - the basics; Time for action - add a new particle emitter; Time for action - the smoke example; Time for action - adding height fog; Setting parameters; Uses 327 $aAtmospheric hazeLocalized fog; Dense haze; Time for action - creating the surface; Time for action - water volumes; Time for action - underwater; Summary; Chapter 5: Movement with Movers; Time for action - a basic elevator/door; Time for action - elevators UT style; Time for action - a continuously looping animation; Time for action - a continuously rotating animation; Time for action - attaching something; Summary; Chapter 6: Terrain; Time for action - your first terrain; Time for action - applying materials; Time for action - light mapping; Summary 327 $aChapter 7: Adding Gameplay Elements into your MapAdding gameplay elements; Time for action - naming your map; Time for action - adding a player start; Time for action - play in editor; Time for action - placing pickups; Time for action - placing weapons; Time for action - placing jump pads; Time for action - adding other game object types; Bot pathing; Time for action - adding path nodes; Summary; Chapter 8: Complex Event Sequences; Time for action - a simple sequence; Time for action - basic UIScene; Time for action - basic cut scene; Summary; Chapter 9: Materials; What is a material? 327 $aTime for action - creating a new material 330 $aA fun, quick, step by step guide to level design and creating your own game world. 606 $aVideo games$xProgramming 606 $aUnrealScript (Computer program language) 615 0$aVideo games$xProgramming. 615 0$aUnrealScript (Computer program language) 676 $a006.37 676 $a794.81526 700 $aMoore$b Richard J$0102208 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910781789503321 996 $aUnreal development kit 3$93817170 997 $aUNINA