LEADER 02902nam 22006495 450 001 996248212903316 005 20221107215750.0 010 $a0-585-31569-8 010 $a0-520-91243-8 024 7 $a10.1525/9780520912434 035 $a(CKB)111057870441130 035 $a(dli)HEB08131 035 $a(DE-B1597)542931 035 $a(DE-B1597)9780520912434 035 $a(OCoLC)1163878322 035 $a(MiU)MIU01000000000000009841836 035 $a(MiAaPQ)EBC30696840 035 $a(Au-PeEL)EBL30696840 035 $a(OCoLC)1394117089 035 $a(EXLCZ)99111057870441130 100 $a20200707h19911991 fg 0 101 0 $aeng 135 $aurmnummmmuuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlaying with power in movies, television, and video games $efrom Muppet Babies to Teenage Mutant Ninja Turtles /$fMarsha Kinder 205 $aReprint 2019 210 1$aBerkeley, CA :$cUniversity of California Press,$d[1991] 210 4$dİ1991 215 $a1 online resource (xi, 266 p. )$cill. ; 311 0 $a0-520-07776-8 311 0 $a0-520-07570-6 320 $aIncludes bibliographical references (p. 233-245) and index. 327 $tFront matter --$tContents --$tPreface --$t1. Foreplay and Other Preliminaries --$t2. Saturday Morning Television: Endless Consumption and Transmedia Intertextuality in Muppets, Raisins, and the Lasagna Zone --$t3. The Nintendo Entertainment System: Game Boys, Super Brothers, and Wizards --$t4. Teenage Mutant Ninja Turtles: The Supersystem and the Video Game Movie Genre --$t5. Postplay in Global Networks: An Afterword --$tAppendixes --$tNotes --$tWorks Cited --$tIndex 330 $aHow do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media. 606 $aMotion pictures and children 606 $aTelevision and children 606 $aMotion pictures and television 606 $aIntertextuality 606 $aCognition in children 606 $aVideo games 615 0$aMotion pictures and children. 615 0$aTelevision and children. 615 0$aMotion pictures and television. 615 0$aIntertextuality. 615 0$aCognition in children. 615 0$aVideo games. 676 $a302.23/4/083 700 $aKinder$b Marsha$4aut$4http://id.loc.gov/vocabulary/relators/aut$0792405 712 02$aAmerican Council of Learned Societies. 801 0$bDE-B1597 801 1$bDE-B1597 906 $aBOOK 912 $a996248212903316 996 $aPlaying with Power in Movies, Television, and Video Games$92306410 997 $aUNISA