LEADER 05570nam 22008415 450 001 996213651003316 005 20200702220648.0 010 $a3-319-11623-1 024 7 $a10.1007/978-3-319-11623-5 035 $a(CKB)3710000000269662 035 $a(SSID)ssj0001372785 035 $a(PQKBManifestationID)11881987 035 $a(PQKBTitleCode)TC0001372785 035 $a(PQKBWorkID)11312981 035 $a(PQKB)10674821 035 $a(DE-He213)978-3-319-11623-5 035 $a(MiAaPQ)EBC6307323 035 $a(MiAaPQ)EBC5592666 035 $a(Au-PeEL)EBL5592666 035 $a(OCoLC)893103493 035 $a(PPN)182097544 035 $a(EXLCZ)993710000000269662 100 $a20141003d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aSerious Games Development and Applications$b[electronic resource] $e5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings /$fedited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XII, 226 p. 74 illus.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v8778 300 $aIncludes index. 311 $a3-319-11622-3 327 $aGames for Health -- PhysioVinci ? A First Approach on a Physical Rehabilitation Game -- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment -- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game -- Using Serious Games for Cognitive Disabilities -- Atmosphaeres ? 360? Video Environments for Stress and Pain Management -- Games for Medical Training -- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face -- Sepsis Fast Track: A Serious Game for Medical Decision Making -- Serious Games for Children -- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children -- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) -- Jumru 5s ? A Game Engine for Serious Games -- Music and Sound Effects -- Serious Music Game Design and Testing -- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing -- Games for Other Purposes -- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 -- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach -- Measuring the Commercial Outcomes of Serious Games in Companies ? A Review -- Designing and Testing a Racing Car Serious Game Module -- The Construction of Serious Games Supporting Creativity in Student Labs -- Game Design and Theories -- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences. 330 $aThis book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics ;$v8778 606 $aPersonal computers 606 $aEducation?Data processing 606 $aArtificial intelligence 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 615 0$aPersonal computers. 615 0$aEducation?Data processing. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aArtificial Intelligence. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 676 $a371.337 702 $aMa$b Minhua$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aOliveira$b Manuel Fradinho$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBaalsrud Hauge$b Jannicke$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996213651003316 996 $aSerious Games Development and Applications$92829951 997 $aUNISA