LEADER 01915oam 2200457zu 450 001 996210891703316 005 20210807000330.0 035 $a(CKB)1000000000021708 035 $a(SSID)ssj0000454603 035 $a(PQKBManifestationID)12194103 035 $a(PQKBTitleCode)TC0000454603 035 $a(PQKBWorkID)10398073 035 $a(PQKB)10303793 035 $a(NjHacI)991000000000021708 035 $a(Association for Computing Machinery)10.5555/946248 035 $a(EXLCZ)991000000000021708 100 $a20160829d2003 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2003 IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003) 210 31$a[Place of publication not identified]$cIEEE Computer Society Press$d2003 215 $a1 online resource (x, 362 pages) 225 1 $aACM Other conferences 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-7695-2006-5 330 $aBy the very nature, mixed and augmented reality are highly interdisciplinary fields involving signal processing, computer vision, computer graphics, user interfaces, human factors, mobile computing, wearable computing, computer networks, distributed computing, information access, information visualization, and hardware design for new displays and sensors. MR/AR concepts are applicable to a wide range of applications. ISMAR 2003 provides an opportunity for MR/AR researchers to tackle ideas, concepts, and recent research results. 410 0$aACM Other conferences 517 3 $aISMAR '03 606 $aComputer graphics$vCongresses 606 $aVirtual reality$vCongresses 615 0$aComputer graphics 615 0$aVirtual reality 676 $a006.6869 801 0$bPQKB 906 $aPROCEEDING 912 $a996210891703316 996 $a2003 IEEE$91945350 997 $aUNISA