LEADER 01668oam 2200445zu 450 001 996210383103316 005 20210807003604.0 035 $a(CKB)111026746741958 035 $a(SSID)ssj0000450563 035 $a(PQKBManifestationID)12168393 035 $a(PQKBTitleCode)TC0000450563 035 $a(PQKBWorkID)10445381 035 $a(PQKB)10264761 035 $a(EXLCZ)99111026746741958 100 $a20160829d1996 uy 101 0 $aeng 181 $ctxt 182 $cc 183 $acr 200 10$aProceedings of the IEEE 1996 Virtual Reality Annual International Symposium, March 30-April 3, 1996, Santa Clara, California 210 31$a[Place of publication not identified]$cIEEE Computer Society Press$d1996 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-8186-7296-X 606 $aHuman-computer interaction$xCongresses 606 $aVirtual reality$xCongresses 606 $aEngineering & Applied Sciences$2HILCC 606 $aComputer Science$2HILCC 615 0$aHuman-computer interaction$xCongresses 615 0$aVirtual reality$xCongresses 615 7$aEngineering & Applied Sciences 615 7$aComputer Science 676 $a006 712 02$aIEEE Neural Networks Council Virtual Reality Technical Committee. 712 02$aIEEE Computer Society Technical Committee--Computer Graphics. 712 12$aIEEE Virtual Reality International Symposium 801 0$bPQKB 906 $aBOOK 912 $a996210383103316 996 $aProceedings of the IEEE 1996 Virtual Reality Annual International Symposium, March 30-April 3, 1996, Santa Clara, California$92525017 997 $aUNISA