LEADER 01943oam 2200421zu 450 001 996207534403316 005 20210806235828.0 010 $a1-5090-9508-X 035 $a(CKB)1000000000278201 035 $a(SSID)ssj0000454310 035 $a(PQKBManifestationID)12194093 035 $a(PQKBTitleCode)TC0000454310 035 $a(PQKBWorkID)10397096 035 $a(PQKB)11343668 035 $a(NjHacI)991000000000278201 035 $a(EXLCZ)991000000000278201 100 $a20160829d2006 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 00$a2006 IEEE International Conference on Consumer Electronics 210 31$a[Place of publication not identified]$cI E E E$d2006 215 $a1 online resource (488 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-7803-9459-3 330 $aRFID is often cited as the next big evolution in computing as it effectively enables everyday objects to be connected to the Internet. RFID readers are now available on mobile phones and in this paper we present an example of their use in a location based mobile game. Location based games are a new entertainment genre that allow users to play games in mixed reality in that they incorporate knowledge of their physical location and then provide them with the ability to interact with both real and virtual objects within that location. The game presented in this paper is the first of its kind and shows the potential for using RFID with mobile phones. 606 $aHousehold electronics$vCongresses 615 0$aHousehold electronics 676 $a621 712 02$aIEEE Consumer Electronics Society, 712 02$aConsumer Electronics Association, 801 0$bPQKB 906 $aPROCEEDING 912 $a996207534403316 996 $a2006 IEEE International Conference on Consumer Electronics$92533865 997 $aUNISA