LEADER 01483oam 2200421zu 450 001 996204871403316 005 20210807003508.0 035 $a(CKB)111026746743154 035 $a(SSID)ssj0000451581 035 $a(PQKBManifestationID)12203845 035 $a(PQKBTitleCode)TC0000451581 035 $a(PQKBWorkID)10462912 035 $a(PQKB)10699496 035 $a(NjHacI)99111026746743154 035 $a(EXLCZ)99111026746743154 100 $a20160829d1996 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a5th IEEE International Workshop on Object-Orientation in Operating Systems 210 31$a[Place of publication not identified]$cIEEE Computer Society Press$d1996 215 $a1 online resource (x, 172 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-8186-7692-2 606 $aObject-oriented programming (Computer science) 606 $aOperating systems (Computers)$vCongresses 606 $aObject-oriented programming (Computer science)$vCongresses 615 0$aObject-oriented programming (Computer science) 615 0$aOperating systems (Computers) 615 0$aObject-oriented programming (Computer science) 676 $a005.43 801 0$bPQKB 906 $aBOOK 912 $a996204871403316 996 $a5th IEEE International Workshop on Object-Orientation in Operating Systems$92346864 997 $aUNISA LEADER 05324nam 22007455 450 001 9910484868803321 005 20230810172034.0 010 $a3-030-62124-3 024 7 $a10.1007/978-3-030-62124-7 035 $a(CKB)4100000011772845 035 $a(DE-He213)978-3-030-62124-7 035 $a(MiAaPQ)EBC6480696 035 $a(PPN)253859158 035 $a(EXLCZ)994100000011772845 100 $a20210216d2021 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFundamentals of Multimedia /$fby Ze-Nian Li, Mark S. Drew, Jiangchuan Liu 205 $a3rd ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2021. 215 $a1 online resource (XXV, 824 p. 390 illus., 113 illus. in color.) 225 1 $aTexts in Computer Science,$x1868-095X 300 $aIncludes index. 311 $a3-030-62123-5 327 $aPart I: Introduction and Multimedia Data Representations -- Introduction to Multimedia -- A Taste of Multimedia -- Graphics and Image Data Representations -- Color in Image and Video -- Fundamental Concepts in Video -- Basics of Digital Audio -- Part II: Multimedia Data Compression -- Lossless Compression Algorithms -- Lossy Compression Algorithms -- Image Compression Standards -- Basic Video Compression Techniques -- MPEG Video Coding: MPEG-1, 2, 4 and 7 -- Modern Video Coding Standards: H.264, H.265, and H.266 -- Basic Audio Compression Techniques -- MPEG Audio Compression -- Part III: Multimedia Communications and Networking -- Network Services and Protocols for Multimedia Communications -- Internet Multimedia Content Distribution -- Multimedia over Wireless and Mobile Networks -- Cloud Computing for Multimedia Services -- Part IV: Human-Centric Interactive Multimedia -- Online Social Media Sharing -- Augmented Reality and Virtual Reality -- Content-Based Retrieval in Digital Libraries -- Cloud Computing for Multimedia Services. 330 $aMultimedia is a ubiquitous part of the digital world in which we live and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills and acquired knowledge to solve problems in multimedia. Fully revised and updated, this new edition now includes coverage of current topics such as 360? video and the video coding standard H.266, as well as new-generation social, mobile and cloud computing for human-centric interactive multimedia, augmented reality and virtual reality, deep learning for multimedia processing, and their attendant technologies. Topics and features: Presents a brief history and overview of the key concepts in multimedia, including important data representations and color science Discusses the impact of social media and cloud computing on information sharing, as well as on multimedia content search and retrieval Includes numerous helpful study exercises at the end of each chapter Reviews lossless and lossy compression methods for image, video and audio data Examines the demands placed by multimedia communications on wired and wireless networks Provides supplementary resources for both students and instructors at an associated website This classroom-tested textbook is ideal for upper-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. Drs. Ze-Nian Li, Mark S. Drew, and Jiangchuan Liu are Professors in the School of Computing Science at Simon Fraser University, Vancouver, BC, Canada. . 410 0$aTexts in Computer Science,$x1868-095X 606 $aComputer vision 606 $aMultimedia systems 606 $aImage processing$xDigital techniques 606 $aSignal processing 606 $aComputer networks 606 $aInternet programming 606 $aComputer Vision 606 $aMultimedia Information Systems 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aSignal, Speech and Image Processing 606 $aComputer Communication Networks 606 $aWeb Development 615 0$aComputer vision. 615 0$aMultimedia systems. 615 0$aImage processing$xDigital techniques. 615 0$aSignal processing. 615 0$aComputer networks. 615 0$aInternet programming. 615 14$aComputer Vision. 615 24$aMultimedia Information Systems. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aSignal, Speech and Image Processing . 615 24$aComputer Communication Networks. 615 24$aWeb Development. 676 $a006.7 700 $aLi$b Ze-Nian$0315807 702 $aDrew$b Mark S. 702 $aLiu$b Jiangchuan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bUtOrBLW 906 $aBOOK 912 $a9910484868803321 996 $aFundamentals of Multimedia$92177046 997 $aUNINA