LEADER 01821oam 2200433zu 450 001 996200833203316 005 20210807003532.0 035 $a(CKB)111055184229518 035 $a(SSID)ssj0000454010 035 $a(PQKBManifestationID)12194070 035 $a(PQKBTitleCode)TC0000454010 035 $a(PQKBWorkID)10487602 035 $a(PQKB)11531351 035 $a(NjHacI)99111055184229518 035 $a(Association for Computing Machinery)10.5555/850976 035 $a(EXLCZ)99111055184229518 100 $a20160829d2002 uy 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$a2002 IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002) 210 31$a[Place of publication not identified]$cIEEE Computer Society Press$d2002 215 $a1 online resource (xiv, 323 pages) $cillustrations 225 1 $aACM Other conferences 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-7695-1781-1 330 $aBy its very nature, mixed reality and augmented reality are highly interdisciplinary fields involving signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, distributed computing, information access, information visualization, and hardware design for new displays and sensors. MR/AR concepts are applicable to a wide range of applications. ISMAR 2002 presents the latest work from researchers in academia and industry. 410 0$aACM Other conferences 517 3 $aISMAR '02 606 $aVirtual reality$vCongresses 615 0$aVirtual reality 676 $a006.8 801 0$bPQKB 906 $aPROCEEDING 912 $a996200833203316 996 $a2002 IEEE$92247189 997 $aUNISA