LEADER 02074 am 22006133u 450 001 996200209703316 005 20200520144314.0 010 $a1-282-17146-1 010 $a9786612171468 010 $a90-485-0796-0 035 $a(CKB)1000000000789953 035 $a(EBL)456873 035 $a(OCoLC)432993967 035 $a(SSID)ssj0000306100 035 $a(PQKBManifestationID)11207930 035 $a(PQKBTitleCode)TC0000306100 035 $a(PQKBWorkID)10294377 035 $a(PQKB)11197422 035 $a(Au-PeEL)EBL456873 035 $a(CaPaEBR)ebr10314660 035 $a(CaONFJC)MIL217146 035 $a(MiAaPQ)EBC456873 035 $a(EXLCZ)991000000000789953 100 $a20091005d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe place of play$b[electronic resource] $etoys and digital culture /$fMaaike Lauwaert 210 $aAmsterdam $cAmsterdam University Press$d2009 215 $a1 online resource (160 p.) 225 1 $aMediaMatters 300 $aDescription based upon print version of record. 311 $a90-8964-080-0 320 $aIncludes bibliographical references (p. 139-151) and index. 327 $apt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play. 330 $aA fascinating, eclectic analysis of the changing geographies of play in contemporary society 410 0$aMediaMatters. 606 $aComputer games$xSocial aspects 606 $aComputer games$xSocial aspects$vCase studies 606 $aGames and technology 615 0$aComputer games$xSocial aspects. 615 0$aComputer games$xSocial aspects 615 0$aGames and technology. 676 $a306.481 700 $aLauwaert$b Maaike$0800738 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996200209703316 996 $aThe place of play$92158310 997 $aUNISA