LEADER 02533nam 22006494a 450 001 996200153603316 005 20180731044512.0 010 $a1-281-31775-6 010 $a9786611317751 010 $a0-470-27755-6 010 $a0-470-27632-0 035 $a(CKB)1000000000377077 035 $a(EBL)362019 035 $a(SSID)ssj0000353875 035 $a(PQKBManifestationID)11251607 035 $a(PQKBTitleCode)TC0000353875 035 $a(PQKBWorkID)10288674 035 $a(PQKB)10063260 035 $a(MiAaPQ)EBC362019 035 9 $aocm53901626 035 $a(OCoLC)184983195 035 $a(EXLCZ)991000000000377077 100 $a20050910d2006 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aBakery products$b[electronic resource] $escience and technology /$feditor, Y.H. Hui ; associate editors, Harold Corke ... [et al.] 205 $a1st ed. 210 $aAmes, Iowa $cBlackwell$d2006 210 1$aWashington, DC :$cOffice of Industries, U.S. International Trade Commission,$d[2003] 215 $a1 online resource (589 p.) 225 1 $aIndustry & trade summary 225 1 $aUSITC publication ;$v3635 300 $aDescription based upon print version of record. 311 $a0-8138-0187-7 320 $aIncludes bibliographical references and index. 330 $aWhile thousands of books on baking are in print aimed at food service operators, culinary art instruction, and consumers, relatively few professional publications exist that cover the science and technology of baking. In Bakery Products: Science and Technology, nearly 50 professionals from industry, government, and academia contribute their perspectives on the state of baking today. The latest scientific developments, technological processes, and engineering principles are described as they relate to the essentials of baking. Coverage is extensive and includes:r 606 $aBaking 606 $aBaked products 608 $aStatistics.$2lcgft 615 0$aBaking. 615 0$aBaked products. 676 $a664.752 676 $a664/.752 700 $aPayne$b Warren$01380553 701 $aHui$b Y. H$g(Yiu H.)$0858835 701 $aCorke$b Harold$0881308 712 02$aUnited States International Trade Commission.$bOffice of Industries. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996200153603316 996 $aBakery products$93422157 997 $aUNISA LEADER 06504nam 22008535 450 001 9910349395403321 005 20251225202104.0 010 $a9783030027629 010 $a3030027627 024 7 $a10.1007/978-3-030-02762-9 035 $a(CKB)4100000007111010 035 $a(DE-He213)978-3-030-02762-9 035 $a(MiAaPQ)EBC6299288 035 $a(PPN)231461062 035 $a(EXLCZ)994100000007111010 100 $a20181016d2018 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSerious Games $e4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings /$fedited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman 205 $a1st ed. 2018. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2018. 215 $a1 online resource (XII, 296 p. 75 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v11243 311 08$a9783030027612 311 08$a3030027619 327 $aInvited Talks and Workshops -- eSport: Friend or Foe -- Academic Game Design Education: A Comparative Perspective -- Making serious games with reusable software components -- Serious Games Studies -- The Development of the Serious Game ?Composites Cup on Tortuga? with the Support of ?Kraken? -- Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players -- Two Decades of Traffic System Education Using the Simulation Game MOBILITY -- See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning -- GAP: A Game for Improving Awareness about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game -- Evaluation of an Augmented Reality Multiplayer Learning Game -- Prism, a Game to Promote Autism Acceptance among Elementary School Students -- Game-based Learning and Teaching -- Individuals? variables in cognitive abilities using a narrative serious game -- Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games -- Connecting Theory and Design Through Research: Cognitive Skills Training Games -- Modeling Consumers? Observational Learning in Digital Gaming: A Conceptual Model -- Design of a BCI Controlled Serious Game for Concentration Training -- A concept of a training environment for police using VR game technology -- The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation -- Game Development ? Serious Games Design, Models, Tools & Emerging Technologies -- Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model -- A Review of Serious Games for Programming -- Examining approaches for mobility detection through Smartphone Sensors -- Towards a more reflective social media use through serious games and co-design -- Development of a Wii Balance Board Array System for Exergames -- Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction -- Game Design Principles in a Game Programming Framework -- Making Serious Programming Games Adaptive -- Serious Games for Health -- The ExerCube: Participatory Design of an Immersive Fitness Game Environment -- Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players -- An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders -- SmartLife ? Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. . 330 $aThis book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health. . 410 0$aInformation Systems and Applications, incl. 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