LEADER 06083nam 22007455 450 001 996200000103316 005 20200706095338.0 010 $a3-319-07458-X 024 7 $a10.1007/978-3-319-07458-0 035 $a(CKB)3710000000143837 035 $a(SSID)ssj0001278289 035 $a(PQKBManifestationID)11815194 035 $a(PQKBTitleCode)TC0001278289 035 $a(PQKBWorkID)11281869 035 $a(PQKB)10432641 035 $a(DE-He213)978-3-319-07458-0 035 $a(MiAaPQ)EBC3093052 035 $a(PPN)179766074 035 $a(EXLCZ)993710000000143837 100 $a20140606d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aVirtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments$b[electronic resource] $e6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I /$fedited by Randall Shumaker, Lackey Stephanie 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XXVIII, 432 p. 190 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8525 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-07457-1 327 $aClassification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices -- Multimodal Interfaces and Sensory Fusion in VR for Social Interactions -- Multi-Modal Interaction System to Tactile Perception -- Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design -- Combining Multi-Sensory Stimuli in Virtual Worlds -- A Progress Report -- R-V Dynamics Illusion : Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects -- Expansion of the Free Form Projection Display Using a Hand-Held Projector -- Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and its Effects on the Explicit Long-term Memories of the Subjects -- Simulation Research on Virtual Movement Based on Kinect -- A Natural User Interface for Navigating in Organized 3D Virtual Requirements for Virtualization of AR Displays within VR Environments -- Robot Behavior for Enhanced Human Performance and Workload -- Subjective-Situational Study of Presence -- Development of a Squad Level Vocabulary for Human-Robot Interaction -- Towards an Interaction Concept for Efficient Control of Cyber-physical Systems -- 3D Design for Augmented Reality -- Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing -- Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent -- Delegation and Transparency: Coordinating Interactions So Information Exchange is No Surprise -- Trust and Consequences: A Visual Perspective -- Choosing a Selection Technique for a Virtual Augmented -- Virtual Humans for Interpersonal and Communication Skills. 330 $aThe two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 39 papers included in this volume are organized in the following topical sections: interaction devices, displays and techniques in VAMR; designing virtual and augmented environments; avatars and virtual characters; developing virtual and augmented environments. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8525 606 $aUser interfaces (Computer systems) 606 $aMultimedia systems  606 $aComputers and civilization 606 $aArtificial intelligence 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 615 0$aUser interfaces (Computer systems). 615 0$aMultimedia systems . 615 0$aComputers and civilization. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aMedia Design. 615 24$aComputers and Society. 615 24$aArtificial Intelligence. 615 24$aComputer Applications. 676 $a006.8 702 $aShumaker$b Randall$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aStephanie$b Lackey$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a996200000103316 996 $aVirtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments$92829763 997 $aUNISA