LEADER 04482nam 22007215 450 001 996199999803316 005 20200706095059.0 010 $a3-319-07464-4 024 7 $a10.1007/978-3-319-07464-1 035 $a(CKB)3710000000143838 035 $a(SSID)ssj0001278288 035 $a(PQKBManifestationID)11769385 035 $a(PQKBTitleCode)TC0001278288 035 $a(PQKBWorkID)11280496 035 $a(PQKB)11694044 035 $a(DE-He213)978-3-319-07464-1 035 $a(MiAaPQ)EBC3093565 035 $a(PPN)179766082 035 $a(EXLCZ)993710000000143838 100 $a20140606d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aVirtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality$b[electronic resource] $e6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II /$fedited by Randall Shumaker, Lackey Stephanie 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XXVIII, 480 p. 217 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8526 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-319-07463-6 327 $aVAMR in education and cultural heritage -- Games and entertainment -- Medical, health and rehabilitation applications -- Industrial, safety and military applications. 330 $aThe two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v8526 606 $aUser interfaces (Computer systems) 606 $aMultimedia systems  606 $aComputers and civilization 606 $aArtificial intelligence 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 615 0$aUser interfaces (Computer systems). 615 0$aMultimedia systems . 615 0$aComputers and civilization. 615 0$aArtificial intelligence. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aMedia Design. 615 24$aComputers and Society. 615 24$aArtificial Intelligence. 615 24$aComputer Applications. 676 $a005.437 676 $a4.019 702 $aShumaker$b Randall$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aStephanie$b Lackey$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a996199999803316 996 $aVirtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality$92830678 997 $aUNISA