LEADER 00858nam2-2200313---450 001 990001630110203316 005 20200827064338.0 035 $a000163011 035 $aUSA01000163011 035 $a(ALEPH)000163011USA01 035 $a000163011 100 $a20040504d1970----km-y0itay0103----ba 101 0 $arus 102 $aRU 105 $aa|||||||001yy 200 1 $a8 : Mat ; Rasskazy, ocerk 1906-1910$fMaksim Gorkij 210 $aMoskva$cNauka$d1970 215 $a508 p.$d20 cm 410 0$12001 454 1$12001 461 1$1001000162976$12001$aPolnoe sobranie socinenij 700 1$aGOR'KIJ,$bMaksim$0169805 801 0$aIT$bsalbc$gISBD 912 $a990001630110203316 951 $aVIII.1.A. 507/8 (II r A 104/8)$b70423 L.M.$cII r A 959 $aBK 969 $aUMA 996 $aMat ; Rasskazy, ocerk 1906-1910$9943915 997 $aUNISA LEADER 02638oam 2200745I 450 001 9910454160403321 005 20200520144314.0 010 $a1-315-69837-4 010 $a1-317-45266-6 010 $a1-282-11953-2 010 $a9786612119538 010 $a0-7656-2442-7 024 7 $a10.4324/9781315698373 035 $a(CKB)1000000000754544 035 $a(EBL)435234 035 $a(OCoLC)506072889 035 $a(SSID)ssj0000312731 035 $a(PQKBManifestationID)11260507 035 $a(PQKBTitleCode)TC0000312731 035 $a(PQKBWorkID)10332110 035 $a(PQKB)11110049 035 $a(MiAaPQ)EBC1899956 035 $a(MiAaPQ)EBC435234 035 $a(Au-PeEL)EBL1899956 035 $a(CaPaEBR)ebr10292213 035 $a(CaONFJC)MIL211953 035 $a(OCoLC)898771295 035 $a(OCoLC)958108754 035 $a(Au-PeEL)EBL435234 035 $a(PPN)229894844 035 $a(EXLCZ)991000000000754544 100 $a20180706e20152008 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aVideogames and education /$fHarry J. Brown 210 1$aLondon ;$aNew York :$cRoutledge,$d2015. 215 $a1 online resource (248 p.) 225 1 $aHistory, humanities, and new technology 300 $aFirst published 2008 by M.E. Sharpe. 311 $a0-7656-1997-0 311 $a0-7656-1996-2 320 $aIncludes bibliographical references (p. 201-209) and index. 327 $aVideogames and Education; Contents; Acknowledgments; Introduction: Of Orangutans and Cyborgs; Chronology; I POETICS; II RHETORIC; III PEDAGOGY; Notes; Glossary; Videogame Bibliography; Bibliography; Index; About the Author 330 $aVideogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. 410 0$aHistory, humanities, and new technology. 606 $aVideo games$xPsychological aspects 606 $aLearning, Psychology of 606 $aVideo games and children 608 $aElectronic books. 615 0$aVideo games$xPsychological aspects. 615 0$aLearning, Psychology of. 615 0$aVideo games and children. 676 $a794.801/9 686 $a81.65$2bcl 700 $aBrown$b Harry J$g(Harry John),$f1972-,$0858558 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910454160403321 996 $aVideogames and education$92010955 997 $aUNINA