LEADER 01412nam2-2200409li-450 001 990000120320203316 005 20180312154818.0 010 $a90-277-1796-6 035 $a0012032 035 $aUSA010012032 035 $a(ALEPH)000012032USA01 035 $a0012032 100 $a2001991091987-------y0itay0103----ba 101 0 $aeng 102 $aJA 200 1 $aApplied mathematics for earth scientists$fT. Rikitake, R. Sato and Y. Hagiwara 210 $aTokio$cTerra Scientific Publishing Company ; Dordrecht [etc.]$cReidel$dcopyr. 1987 215 $aXVI, 435 p.$cill.$d24 cm 225 2 $aMathematical approaches to geophysics$v0 410 0$10010012033$12001$aMathematical approaches to geophysics$feditor T. Rikitake$gco-editor M. Hazewinkel 610 1 $ageologia metodi matematici 676 $a551.015 700 1$aRikitake,$bTsuneji$031250 702 1$aHagiwara,$bYukio 702 1$aSato,$bRyosuke 801 $aSistema bibliotecario di Ateneo dell' Universitą di Salerno$gRICA 912 $a990000120320203316 951 $a551.015 1 RIK$b12892/CBS$c551.015 1$d00326088 959 $aBK 969 $aSCI 979 $c19910904 979 $c20001110$lUSA01$h1711 979 $c20020403$lUSA01$h1619 979 $aPATRY$b90$c20040406$lUSA01$h1609 979 $aRSIAV6$b90$c20090824$lUSA01$h1011 996 $aApplied mathematics for earth scientists$91501092 997 $aUNISA LEADER 05335nam 2200685 450 001 9910458742703321 005 20200520144314.0 010 $a1-118-85215-X 010 $a1-118-85210-9 035 $a(CKB)2550000001322678 035 $a(EBL)1725085 035 $a(SSID)ssj0001305625 035 $a(PQKBManifestationID)11736692 035 $a(PQKBTitleCode)TC0001305625 035 $a(PQKBWorkID)11257713 035 $a(PQKB)10124883 035 $a(MiAaPQ)EBC1725085 035 $a(JP-MeL)3000030648 035 $a(CaSebORM)9781118852101 035 $a(Au-PeEL)EBL1725085 035 $a(CaPaEBR)ebr10888212 035 $a(CaONFJC)MIL622084 035 $a(OCoLC)882778439 035 $a(EXLCZ)992550000001322678 100 $a20140708h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGamemaker $estudio for dummies /$fMichael Rohde 205 $a1st edition 210 1$aHoboken, New Jersey :$cJohn Wiley & Sons,$d2014. 210 4$d©2014 215 $a1 online resource (356 p.) 225 0 $aFor dummies GameMaker: Studio for dummies 300 $aIncludes index. 311 $a1-118-85177-3 311 $a1-306-90833-7 327 $aContents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond This Book; Where to Go from Here; Part I: Getting Started with GameMaker: Studio; Chapter 1: Introducing GameMaker: Studio; Dragging and Dropping Your Way to Making a Game; Understanding the GameMaker Language; Publishing Games to Different Platforms; Highlighting the Key Features of GameMaker: Studio; Creating a Game, Step by Step; Chapter 2: Discovering GameMaker: Studio Features and Tools; Navigating the GameMaker Interface 327 $aPump Up the Volume: Adding Sounds to Your GameMaking Things Sparkle with Sprites; Populating Your Game with Objects; Placing Objects in the Game Room; Part II: Basic Tools and Techniques; Chapter 3: Creating Events; How to Add an Event to an Object; The Create Event; The Destroy Event; The Alarm Event; The Step Event; The Collision Event; The Mouse Event; The Other Event; The Draw Event; The Key Events; The Asynchronous Event; Chapter 4: Adding Actions to Events; How to Assign an Action to an Object; Move Actions; Main1 Actions; Main2 Actions; Control Actions; Score Actions; Extra Actions 327 $aDraw ActionsChapter 5: Working with Views; Using Speed and Movement with Views; Creating a Room with a View; Using a Controller Object to Move the View; Reaching the End of the Room; Positioning the Score Display in a Room with a View; Setting Object Boundaries for Rooms with Views; Destroying Instances When They Leave a Room; Shooting Guided Bullets in a Room with Views; Creating Enemy Planes in a Room with Views; Creating Patterns of Enemy Planes in a Room with Views; Transitioning to the Next Room; Chapter 6: Working with Time Lines; Creating a Time Line; Creating a Time Line Object 327 $aCreating the Time Line RoomTransitioning to the Next Room with Time Lines; Adding a Boss Battle to a Time Line; Part III: Creating Special Effects; Chapter 7: Using Actions to Create Special Effects with Particles; Coding a Button to Trigger the Particles; Using the Create Effect Action; Using the Particle Actions and Emitters; Chapter 8: Coding Special Effects with Particles; Coding the Particle System and the Smoke Trail; Coding the Simple Firework Effect; Coding Emitters; Coding Complex Particle Effects; Chapter 9: Using Surfaces to Create Effects; Understanding the Surface Function 327 $aCreating Shadows with SurfacesUsing Decals with Surfaces; Lighting Effects with Surfaces; Using Surfaces as a View; Chapter 10: Applying Scaling; Configuring the Global Game Settings; Scaling to the Window; Scaling with Draw GUI Events; HTML5 Scaling; Part IV: Coding Physics, Mobile Controls, and More; Chapter 11: Coding with GameMaker Language; Displaying Sub-Images with Code; Adding Code to Objects; Coding a Score Display and Lives; Coding to Start and End Games; Chapter 12: Using Physics; Understanding Fixtures; Adding Movement to an Object with Physics; Adding Physics to Rooms 327 $aPhysics and Shooting Bullets 330 $aGet gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may 606 $aComputer games$xDesign 606 $aComputer-assisted instruction 608 $aElectronic books. 615 0$aComputer games$xDesign. 615 0$aComputer-assisted instruction. 676 $a794.81536 700 $aRohde$b Michael$0479703 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910458742703321 996 $aGamemaker$91996167 997 $aUNINA LEADER 03931nam 2200505 450 001 9910467839303321 005 20200520144314.0 010 $a981-4843-10-5 024 7 $a10.1355/9789814843102 035 $a(CKB)4930000000052535 035 $a(MiAaPQ)EBC5775082 035 $a(UkCbUP)CR9789814843102 035 $a(DE-B1597)528532 035 $a(OCoLC)1101029045 035 $a(DE-B1597)9789814843102 035 $a(Au-PeEL)EBL5775082 035 $a(EXLCZ)994930000000052535 100 $a20190608d2019 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 04$aThe Indonesian economy in transition $epolicy challenges in the Jokowi era and beyond /$fedited by Hal Hill, Siwage Dharma Negara 210 1$aSingapore :$cISEAS Yusof Ishak Institute,$d2019. 215 $a1 online resource (xvii, 452 pages) $cillustrations 300 $aTitle from publisher's bibliographic system (viewed on 20 May 2019). 311 $a981-4843-06-7 327 $tFrontmatter -- $tCONTENTS -- $tForeword: Lessons for Indonesia from East Asia -- $tAcknowledgements -- $tAbout the Contributors -- $t1. Setting the Scene: The Indonesian Economy in Transition - the Jokowi Era and Beyond -- $t2. A New Developmentalism in Indonesia? -- $t3. Macroeconomic Management: Success and Challenges -- $t4. Continuity or Change? Indonesia's Intergovernmental Fiscal Transfer System under Jokowi -- $t5. How Well Is Indonesia's Financial System Working? -- $t6. Rising Economic Nationalism in Indonesia -- $t7. Trends in the Manufacturing Sector under the Jokowi Presidency: Legacies of Past Administrations -- $t8. Indonesia's Services Sector: Performance, Policies and Challenges -- $t9. Infrastructure Development under the Jokowi Administration: Progress, Challenges and Policies -- $t10. Education in Indonesia: A White Elephant? -- $t11. Labour Market Developments in the Jokowi Years' -- $t12. Cards for the Poor and Funds for Villages: Jokowi's Initiatives to Reduce Poverty and Inequality -- $t13. Distributional Politics and Social Protection in Indonesia: Dilemma of Layering, Nesting and Social Fit in Jokowi's Poverty Policy -- $t14. Has Indonesian Food Policy Failed? -- $t15. Illegal Fishing War: An Environmental Policy during the Jokowi Era? -- $tIndex 330 $aBy any indicator, Indonesia, the fourth most populous nation on earth, is a development success story. Yet 20 years after a deep economic and political crisis, it is still in some respects an economy in transition. The country recovered from the 1997-98 crisis and navigated the path from authoritarian to democratic rule surprisingly quickly and smoothly. It survived the 2008-09 global financial crisis and the end of the China-driven commodity super boom in 2014 with little difficulty. It is now embarking on its fifth round of credible national elections in the democratic era. It is in the process of graduating to the upper middle-income ranks. But, as the 25 contributors to this comprehensive and compelling volume document, Indonesia also faces many daunting challenges - how to achieve faster economic growth along with more attention to environment sustainability, how to achieve more equitable development outcomes, how to develop and nurture stronger institutional foundations, and much else. 606 $aBUSINESS & ECONOMICS / Economic Conditions$2bisacsh 607 $aIndonesia$xEconomic conditions$y1997- 607 $aIndonesia$xEconomic policy 608 $aElectronic books. 615 7$aBUSINESS & ECONOMICS / Economic Conditions. 676 $a959.86 702 $aHill$b Hal$f1948- 702 $aNegara$b Siwage Dharma 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910467839303321 996 $aThe Indonesian economy in transition$92449693 997 $aUNINA