LEADER 01281nam0 2200349 450 001 000011410 005 20180515151345.0 100 $a20080519g19531962km-y0itay50------ba 101 1 $aeng$cger 102 $aUS 105 $ay-------001-y 200 1 $aMethods of mathematical physics$fby R. Courant and D. Hilbert 205 $a1. English ed. translated and revised from the German original 210 $aNew York [etc.]$cInterscience Wiley 215 $a2 v.$d24 cm 327 1 $a1./ by R. Courant and D. Hilbert$a2.: Partial differential equations / by R. Courant 500 10$aMethods of mathematical physics$936705 676 $a515.353$v20$9Equazioni differenziali alle derivate parziali. 676 $a530.151$v20$9Fisica matematica 676 $a517.3$v20 700 1$aCourant,$bRichard$0331066 701 1$aHilbert,$bDavid$09967 801 0$aIT$bUNIPARTHENOPE$c20080519$gRICA$2UNIMARC 912 $a000011410 951 $a517.3/102(1)$b14328$cPIST$d2008 951 $aM 530.15/10$b889$cDSA$d2008 951 $aM 530.15/11$b890$cDSA$d2008 951 $a517.3/102(2)$b14328$cPIST 951 $aDISAM 530.15/2$bM 804/1$cDISAM$d2009 951 $aDISAM 530.15/3$bM 804/2$cDISAM$d2009 996 $aMethods of mathematical physics$936705 997 $aUNIPARTHENOPE LEADER 03008nam 22005535 450 001 9910254860003321 005 20200705131835.0 010 $a9781484229644 010 $a1484229649 024 7 $a10.1007/978-1-4842-2964-4 035 $a(CKB)4100000000587630 035 $a(DE-He213)978-1-4842-2964-4 035 $a(MiAaPQ)EBC5085066 035 $a(CaSebORM)9781484229644 035 $a(PPN)204536995 035 $a(OCoLC)1076490625 035 $a(OCoLC)on1076490625 035 $a(EXLCZ)994100000000587630 100 $a20170930d2017 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeginning Adobe Experience Design $eQuickly Design and Prototype Websites and Mobile Apps /$fby Rob Huddleston 205 $a1st ed. 2017. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2017. 215 $a1 online resource (XVII, 179 p. 184 illus., 170 illus. in color.) 300 $aIncludes index. 311 08$a9781484229637 311 08$a1484229630 327 $aChapter 1: Overview of the Web and Mobile Design Process.- Chapter 2: Introduction to Adobe Experience Design.- Chapter 3: Getting Started with Your First Design.- Chapter 4: Working with Text.- Chapter 5: Working with Images.- Chapter 6: Creating New Pages with Artboards -- Chapter 7: Organizing Content Using Content Grids -- Chapter 8: Designing a Mobile App.- Chapter 9: Creating Interactive Prototypes -- Chapter 10: Next Steps. 330 $aRender high quality designs and interactive prototypes of web sites and mobile apps using Adobe XD's powerful drawing and layout tools. This book provides an in-depth look at XD and shows you how to quickly get up-to-speed to simplify these processes with intuitive design tools and a powerful prototyping function.  Since the advent of the web, designers have struggled with the need to create functioning demo prototypes of their layouts and designs without an extensive amount of code for their clients. The dawn of mobile apps, which are exponentially more difficult to mock-up and demonstrate, has only intensified this problem. Beginning Adobe Experience Design resolves this for you with it's easy-to-use approach to leveraging XD. . 606 $aComputer programming 606 $aComputer graphics 606 $aWeb Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29050 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 615 0$aComputer programming. 615 0$aComputer graphics. 615 14$aWeb Development. 615 24$aComputer Graphics. 676 $a005.276 700 $aHuddleston$b Rob$4aut$4http://id.loc.gov/vocabulary/relators/aut$0866408 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910254860003321 996 $aBeginning Adobe Experience Design$91933848 997 $aUNINA