LEADER 01139nam0 22002891i 450 001 UON00527417 005 20250109022541.48 010 $a978-88-990802-1-1 100 $a20250109d2020 |0itac50 ba 101 $aita 102 $aIT 105 $a|||| ||||| 200 1 $aDa Hiroshima a Fukushima$eIl Giappone e l'incubo nucleare$fSusanna Marino, Stefano Vecchia 210 $aMilano$cEdizioni Stilnovo$d2020 215 $a226 p.$d20 cm 606 $aDisastri nucleari$xGiappone$xFukushima (2011)$3UONC089319$2FI 620 $aIT$dMilano$3UONL000005 686 $aGIA IV B$cGIAPPONE - STORIA MODERNA E CONTEMPORANEA$2A 700 1$aMarino$bSusanna$3UONV224434$0476167 701 1$aVecchia$bStefano$3UONV296671$0623740 712 $aEdizioni Stilnovo$3UONV296672$4650 801 $aIT$bSOL$c20250110$gRICA 899 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$2UONSI 912 $aUON00527417 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI GIA IV B 358 N $eSI 52179 5 358 N 996 $aDa Hiroshima a Fukushima$94306810 997 $aUNIOR LEADER 05093nam 2200745 a 450 001 9910974201603321 005 20240516184702.0 010 $a9786613349729 010 $a9781283349727 010 $a1283349728 010 $a9781849691437 010 $a1849691436 035 $a(CKB)2550000000040875 035 $a(EBL)948506 035 $a(OCoLC)797917441 035 $a(SSID)ssj0000522638 035 $a(PQKBManifestationID)11346320 035 $a(PQKBTitleCode)TC0000522638 035 $a(PQKBWorkID)10539190 035 $a(PQKB)10076864 035 $a(Au-PeEL)EBL948506 035 $a(CaPaEBR)ebr10481031 035 $a(CaONFJC)MIL334972 035 $a(PPN)228048354 035 $a(FR-PaCSA)88851677 035 $a(MiAaPQ)EBC948506 035 $a(FRCYB88851677)88851677 035 $a(DE-B1597)722031 035 $a(DE-B1597)9781849691437 035 $a(EXLCZ)992550000000040875 100 $a20110714d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aFlash development for Android cookbook $eover 90 recipes to build exciting Android applications with Flash, Flex, and AIR /$fJoseph Labrecque ; [foreword by Scott Janousek] 205 $a1st ed. 210 $aBirmingham, U.K. $cPackt Pub.$d2011 215 $a1 online resource (372 p.) 300 $a"Quick answers to common problems"--Cover. 300 $aIncludes index. 311 08$a9781849691420 311 08$a1849691428 327 $aCover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready to Work with Android: Development Environment and Project Setup; Introduction; Using Flash Professional CS5.5 to develop Android applications; Targeting AIR for Android with Flash Professional CS5.5; Using Flash Builder 4.5 to develop Android applications; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; Using Flash Builder 4 and below to develop Android applications; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs 327 $aUsing Powerflasher FDT 4.1 and below to develop Android applicationsConverting a standard Flex project to a Flex Mobile project; Configuring the AIR SDK to package AIR for Android applications on Windows; Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OS; Chapter 2: Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; Detecting whether or not a device supports multitouch; Verifying specific gesture support for common interactions; Using gestures to zoom a display object 327 $aUsing gestures to pan a display objectUsing gestures to swipe a display object; Using gestures to rotate a display object; Accessing raw touchpoint data; Creating a custom gesture based upon touchPoint data; Emulating the Android long-press interaction; Invoking the virtual keyboard programmatically; Responding to Android soft-key interactions; Responding to trackball and D-Pad events; Chapter 3: Movement through Space: Accelerometer and Geolocation Sensors; Introduction; Detecting whether or not an Android device supports the accelerometer; Detecting Android device movement in 3D space 327 $aAdjusting the accelerometer sensor update intervalUpdating display object position through accelerometer events; Switching between portrait and landscape based upon device tilt; Detecting whether or not a device supports a geolocation sensor; Retrieving device geolocation sensor data; Adjusting the geolocation sensor update interval; Retrieving map data through geolocation coordinates; Chapter 4: Visual and Audio Input: Camera and Microphone Access; Introduction; Detecting camera and microphone support; Using the traditional camera API to save a captured image 327 $aUsing the Mobile CameraUI API to save a captured photographUsing the Mobile CameraUI API to save a captured video; Using the device microphone to monitor audio sample data; Recording Microphone Audio Sample Data; Chapter 5: Rich Media Presentation: Working with Images, Video, and Audio; Introduction; Loading photographs from the device cameraRoll; Applying Pixel Bender Shader effects to loaded images; Playing video files from the local file system or over HTTP; Playing remote video streams over RTMP; Playing audio files from the local file system or over HTTP 327 $aGenerating an audio spectrum visualizer 330 $aOver 90 recipes to build exciting Android applications with Flash, Flex, and AIR 606 $aApplication software$xDevelopment 615 0$aApplication software$xDevelopment. 676 $a005.252 676 $a005.265 676 $a005.268 700 $aLabrecque$b Joseph$01084090 701 $aJanous?ek$b Scott$01799118 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910974201603321 996 $aFlash development for Android cookbook$94342281 997 $aUNINA