LEADER 01509nam0 22003371i 450 001 UON00524438 005 20240508113709.539 100 $a20240508d1993 |0itac50 ba 101 $aita 102 $aIT 105 $a|||| ||||| 200 1 $aCarlo Levi: il futuro ha un cuore antico$eopere scelte dal 1922 al 1972, Museo di Palazzo Venezia, Roma 16 giugno-18 luglio 1993$f[mostra a cura di Antonio Del Guercio] 205 $aRoma : CGIL : Fondazione Carlo Levi : Fondazione Giuseppe Di Vittorio$bstampa 1993 210 $a213 p.$cin gran parte ill. ; 26 cm 215 $aCatalogo della mostra 606 $aLEVI CARLO$xEsposizioni$3UONC103374$2FI 620 $aIT$dRoma$3UONL000004 676 $a759.5$cPittura. Italia$v21 700 1$aLevi$bCarlo$3UONV009111$0331594 702 1$aDEL GUERCIO$bAntonio$3UONV295400 712 02$aMuseo di Palazzo Venezia$3UONV249433 712 02$aCGIL$3UONV102278 712 02$aFondazione Carlo Levi Roma$3UONV183671 712 02$aFondazione Giuseppe Di Vittorio$3UONV295401 791 02$aConfederazione Generale Italiana per il Lavoro$zCGIL$3UONV102279 801 $aIT$bSOL$c20251212$gRICA 899 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO E ARCHIVIO STORICO$2UONSI 912 $aUON00524438 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO E ARCHIVIO STORICO$dSI CAT 120 $eSI LO 10020 7 996 $aCarlo Levi: il futuro ha un cuore antico$94312160 997 $aUNIOR LEADER 05877nam 22006975 450 001 9910731459603321 005 20251225205340.0 010 $a3-031-34754-4 024 7 $a10.1007/978-3-031-34754-2 035 $a(MiAaPQ)EBC30591377 035 $a(Au-PeEL)EBL30591377 035 $a(DE-He213)978-3-031-34754-2 035 $a(PPN)272262242 035 $a(CKB)26895697000041 035 $a(EXLCZ)9926895697000041 100 $a20230609d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLearning Technology for Education Challenges $e11th International Workshop, LTEC 2023, Bangkok, Thailand, July 24?27, 2023, Proceedings /$fedited by Lorna Uden, Dario Liberona 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (362 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v1830 311 08$aPrint version: Uden, Lorna Learning Technology for Education Challenges Cham : Springer,c2023 9783031347535 320 $aIncludes bibliographical references and index. 327 $aSERIOUS GAMES AND VIRTUAL LEARNING ENVIRONMENTS -- Gamification Based on Disaster Education in Reducing Disaster Risk for Students in Disaster Prone Areas -- QRdice: QR-based Gamification Tool to Gamify Formative Assessment -- Virtual campuses with social learning environments: a future alternative for traditional campuses -- Knowledge Management Model in Virtual Classrooms to Measure Learning through Gaming -- Virtual Lab Workspace for Programming Computers ? Towards Agile STEM Education -- LEARNING PRACTICES AND METHODOLOGIES -- Online examination ? a case study -- Learning Loss Factors Dominance in Elementary School students: Online learning in Indonesia -- Model Concept Sentence Learning Based on Multiethnic Daycare to Facilitate the Translation Ability Mathematical Representations of Junior High School Students -- Pawai Budaya as a source of peace education in SingKawang city -- Educational Assessment Design for Web ProgrammingModule to Create Awareness on Sustainability Development Goals among Information Technology Undergraduate Students -- LEARNING TECHNOLOGIES -- A Self-Diagnosis Medical Chatbot for H5N1 Virus -- Science to Life: User Experience in Children Science Book with Augmented Reality (AR) -- An Interoperable License Management Component for Educational Content -- The Effectiveness of Integrated Online Problem-Based Learning (iON-PBL) Physics Module on Pre-university Students? Motivation and Problem-Solving Skills -- A Curriculum Framework for Introducing Hackathons in Engineering Studies -- LEARNING MEHTODOLOGIES AND MODELS -- CIRC Model based on Audiovisual Local Wisdom on Ability to Write Malay Pantun -- The students? perspective on assessment pattern catalog for a distant education -- A Study on Requirements for High School Teachers in Japan Based on the Regional Factors -- A Smart Pedagogical Framework Facilitated by Web Technologies for ICT Students? Motivation -- Educ-AI-ted - Investigating Educators' Perspectives Concerning the Use of AI in University Teaching and Learning -- The Planning and Practice of Online Philosophy Courses -- LEARNING TECHNOLOGIES PERFORMANCE -- Best-of-Breed: Service-Oriented Integration of Artificial Intelligence in Interoperable Educational Ecosystems -- Distance Learning Technology Acceptance, a case of Ph.D. students? experiences post COVID -- Influence of Using Electronic Textbooks and Language Immersion Teaching on Primary School Students? Interest in English Language Learning -- Lessons Learned: Measurement of the impact of Covid-19 post-pandemic -- How Teaching Quality and Students' Academic Emotions Influence University Students? Learning Effectiveness -- An analysis of online fatigue, problematic internet use, and perceived learning effectiveness among high school students in the Philippines. 330 $aThis book constitutes the refereed proceedings of the International Workshop on Learning Technology for Education Challenges, LTEC 2023, held in Bangkok, Thailand, during July 24?27, 2023. The 27 full papers included in this book were carefully reviewed and selected from 53 submissions. They were organized in topical sections as follows: serious games and virtual learning environments; learning practices and methodologies; learning technologies; learning mehtodologies and models; learning technologies performance. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v1830 606 $aEducation$xData processing 606 $aApplication software 606 $aSocial sciences$xData processing 606 $aDatabase management 606 $aArtificial intelligence 606 $aComputers and Education 606 $aComputer and Information Systems Applications 606 $aComputer Application in Social and Behavioral Sciences 606 $aDatabase Management 606 $aArtificial Intelligence 615 0$aEducation$xData processing. 615 0$aApplication software. 615 0$aSocial sciences$xData processing. 615 0$aDatabase management. 615 0$aArtificial intelligence. 615 14$aComputers and Education. 615 24$aComputer and Information Systems Applications. 615 24$aComputer Application in Social and Behavioral Sciences. 615 24$aDatabase Management. 615 24$aArtificial Intelligence. 676 $a371.3344678 702 $aUden$b Lorna 702 $aLiberona$b Dario 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910731459603321 996 $aLearning Technology for Education Challenges$93395553 997 $aUNINA