LEADER 01207nam0 22003131i 450 001 UON00454842 005 20231205105058.646 100 $a20150525d1946 |0itac50 ba 101 $afre 102 $aFR 105 $a|||| 1|||| 200 1 $aGogol$eSa vie et son oeuvre$fModeste et Rostislav Hofmann 210 $aParis$cEditions Correa$d1946 215 $a279 p.$d19 cm. 606 $aGOGOL' NIKOLAJ VASIL'EVI?$3UONC038573$2FI 620 $aFR$dParis$3UONL002984 676 $a891.703$cLetteratura russa. 1800-1917$v21 700 1$aHOFMANN$bModest$3UONV227153$0213217 701 1$aHOFMANN$bRotislav$3UONV136565$0530211 712 $aCorrêa$3UONV271336$4650 790 1$aGOFMAN, Modest$zHOFMANN, Modest$3UONV228169 790 1$aHOFMANN, Michel Rotislav$zHOFMANN, Rotislav$3UONV228167 790 1$aGOFMANN, Rotislav$zHOFMANN, Rotislav$3UONV228168 801 $aIT$bSOL$c20240220$gRICA 899 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$2UONSI 912 $aUON00454842 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI RUSSO C 1126 $eSI MR 43794 5 1126 996 $aGogol$91323193 997 $aUNIOR LEADER 01444nam 2200277 450 001 996647270003316 005 20250611085023.0 010 $a978-1-5117-4404-1 100 $a20250312d2025----km y0itay5003 ba 101 0 $aeng 102 $aUS 105 $aa 00 y 200 1 $aActionable gamification$ebeyond points, badges, and leaderboards$fYu-Kai Chou 210 $aSheridan$cOctalysis media$d2025 215 $a493 p.$cill.$d23 cm 330 $aThe new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. (Fonte: editore) 606 0 $aGamification 676 $a158 700 1$aCHOU,$bYu-Kai,$01821698 801 0$aIT$bcba$gREICAT 912 $a996647270003316 951 $aII.3. 4538$b292040 L.M.$cII.3.$d570310 959 $aBK 969 $aUMA 996 $aActionable gamification$94387490 997 $aUNISA