LEADER 01353nam0 22003131i 450 001 UON00430420 005 20231205104904.825 010 $a978-48-633-7094-4 100 $a20130925d2011 |0itac50 ba 101 $ajpn 102 $aJP 105 $a|||| 1|||| 200 1 $aBunken to ibutsu no kyo?kai$eChu?goku shutsudo kandoku shiryo? no seitaiteki kenkyu?$fMomiyama Akira$gSato? Makoto hen 210 $aTo?kyo?$cTo?kyo? Gaikokugo Daigaku Ajia, Afurika Gengo Bunka Kenkyu?jo$d2011 215 $aII, 282 p.$cill.$d26 cm 606 $aArcheologia$xCina$xIscrizioni$3UONC059140$2FI 606 $aCina$xStoria$xDinastia Han (202 a.C.-220 d.C.)$3UONC000928$2FI 606 $aINCISIONI SU LEGNO$xCINA$3UONC084604$2FI 620 $aJP$dTo?kyo?$3UONL000031 686 $aCIN XX A$cCINA - EPIGRAFIA$2A 702 0$aMOMIYAMA Akira$3UONV218348 702 0$aSATO Makoto$3UONV218349 712 $aTokyo Gaikokugo Daigaku Ajia Afurika Gengo Bunka Kenkyujo$3UONV276717$4650 801 $aIT$bSOL$c20250411$gRICA 899 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$2UONSI 912 $aUON00430420 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI CIN XX A 022 $eSI 6652 7 022 996 $aBunken to ibutsu no kyo?kai$91335131 997 $aUNIOR LEADER 03629nam 22006135 450 001 9910304143903321 005 20200920074249.0 010 $a3-658-08203-8 024 7 $a10.1007/978-3-658-08203-1 035 $a(CKB)3710000000291572 035 $a(EBL)1967527 035 $a(OCoLC)908087344 035 $a(SSID)ssj0001385786 035 $a(PQKBManifestationID)11765261 035 $a(PQKBTitleCode)TC0001385786 035 $a(PQKBWorkID)11349387 035 $a(PQKB)10923338 035 $a(DE-He213)978-3-658-08203-1 035 $a(MiAaPQ)EBC1967527 035 $a(PPN)183093682 035 $a(EXLCZ)993710000000291572 100 $a20141121d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aFear and Anxiety in Virtual Reality $eInvestigations of cue and context conditioning in virtual environment /$fby Hannah Genheimer 205 $a1st ed. 2015. 210 1$aWiesbaden :$cSpringer Fachmedien Wiesbaden :$cImprint: Springer,$d2015. 215 $a1 online resource (87 p.) 225 1 $aBestMasters,$x2625-3577 300 $aDescription based upon print version of record. 311 $a3-658-08202-X 320 $aIncludes bibliographical references. 327 $aFrom classical conditioning to contextual fear conditioning -- Fear conditioning in virtual reality -- Explicit ratings and physiological data.-Contextual conditioning and anxiety disorders. 330 $aVirtual realities provide an outstanding tool in anxiety research. A fear conditioning study investigates and illustrates the development of anxiety disorders in humans. Hannah Genheimer describes the scientific background of fear and anxiety and presents an empirical study in a highly controlled virtual environment. Psychophysiological as well as subjective data on the participants? fear and anxiety clearly show contextual fear conditioning. Cue conditioning in the light of one-trial learning is discussed. The results emphasize the promising application of virtual environments in psychotherapy. Contents From classical conditioning to contextual fear conditioning Fear conditioning in virtual reality Explicit ratings and physiological data Contextual conditioning and anxiety disorders Target Groups Researchers and Students in the field of biological and clinical psychology, neurobiology and behavioral physiology Teachers and concerns focusing on the development and application of virtual environments, psychotherapists interested in anxiety and anxiety disorders The Author Hannah Genheimer studied Biology and wrote her interdisciplinary master thesis at the Department of Psychology I in Wuerzburg. Currently, she works on the investigation of fear and anxiety in her dissertation project implicating fear conditioning in virtual reality and vagus nerve stimulation. 410 0$aBestMasters,$x2625-3577 606 $aClinical psychology 606 $aPsychobiology 606 $aClinical Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y12005 606 $aBiological Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y20020 615 0$aClinical psychology. 615 0$aPsychobiology. 615 14$aClinical Psychology. 615 24$aBiological Psychology. 676 $a150 676 $a155.7 676 $a616.89 700 $aGenheimer$b Hannah$4aut$4http://id.loc.gov/vocabulary/relators/aut$0868574 906 $aBOOK 912 $a9910304143903321 996 $aFear and Anxiety in Virtual Reality$91938829 997 $aUNINA