LEADER 01170nam0 22003011i 450 001 UON00385098 005 20231205104546.641 010 $a31-501-8132-1 100 $a20101019f2001 |0itac50 ba 101 $ager 102 $aDE 105 $a|||| 1|||| 200 1 $aFünfzig Gedichte$fGeorg Trakl$gausgewählt von Hans-Georg Kemper 210 $aStuttgart$cPhilipp Reclam$dc2001 215 $a 87 p.$d15 cm. 316 $aDono del Prof. Giuseppe Gallo$5IT-UONSI TED1 U.BTRA 410 1$1001UON00172990$12001 $aUniversal-Bibliothek$1210 $aStuttgart$cReclam$v18132 620 $aDE$dWiesbaden$3UONL003153 676 $a831$cPoesia tedesca$v21 700 1$aTRAKL$bGeorg$3UONV116065$0162065 702 1$aKEMPER$bHans-Georg$3UONV198490 712 $aReclam$3UONV260734$4650 801 $aIT$bSOL$c20240220$gRICA 899 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$2UONSI 912 $aUON00385098 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI TED 1 U.B TRA $eSI LO 75234 7 Dono del Prof. Giuseppe Gallo 996 $aFünfzig Gedichte$91353753 997 $aUNIOR LEADER 06517nam 22007575 450 001 9910300477303321 005 20251214165719.0 010 $a9781484201992 010 $a148420199X 024 7 $a10.1007/978-1-4842-0199-2 035 $a(CKB)3710000000281084 035 $a(EBL)1964904 035 $a(OCoLC)912394951 035 $a(SSID)ssj0001386362 035 $a(PQKBManifestationID)11759670 035 $a(PQKBTitleCode)TC0001386362 035 $a(PQKBWorkID)11350953 035 $a(PQKB)11003540 035 $a(MiAaPQ)EBC1964904 035 $a(DE-He213)978-1-4842-0199-2 035 $a(CaSebORM)9781484201992 035 $a(PPN)183089073 035 $a(OCoLC)898043350 035 $a(OCoLC)ocn898043350 035 $a(EXLCZ)993710000000281084 100 $a20141117d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeginning iPhone Development $eExploring the iOS SDK /$fby Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley 205 $a2nd ed. 2014. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2014. 215 $a1 online resource (794 p.) 300 $a"Learn to build iPhone and iPad apps using the iOS 8 SDK and Objective-C"--Cover. 300 $aIncludes index. 311 08$a9781484202005 311 08$a1484202007 327 $aThe ToolbarThe Navigator; The Jump Bar; The Utility Area; Interface Builder; New Compiler and Debugger; A Closer Look at Our Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Library; Adding a Label to the View; Changing Attributes; Some iPhone Polish: Finishing Touches; The Launch Screen; Bring It on Home; Chapter 3: Handling Basic Interaction; The Model-View-Controller Paradigm; Creating Our Project; Looking at the View Controller; Understanding Outlets and Actions; Outlets; Actions; Cleaning Up the View Controller; Designing the User Interface 327 $aAdding the Buttons and Action MethodAdding the Label and Outlet; Writing the Action Method; Trying It Out; Previewing Layout; Adding Some style; Looking at the Application Delegate; Bring It on Home; Chapter 4: More User Interface Fun; A Screen Full of Controls; Active, Static, and Passive Controls; Creating the Application; Implementing the Image View and Text Fields; Adding the Image View; Resizing the Image View; Setting View Attributes; The Mode Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields 327 $aText Field Inspector SettingsSetting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Adding More Constraints; Creating and Connecting the Actions and Outlets; Implementing the Action Method; Implementing the Switches, Button, and Segmented Control; Adding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Spiffing Up the Button 327 $aStretchable ImagesControl States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Showing an Action Sheet; Showing an Alert; Crossing the Finish Line; Chapter 5: Rotation and Adaptive Layout; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation; Choosing Your View Orientations; Supported Orientations at the App Level; Per-Controller Rotation Support; Designing an Interface Using Constraints; Overriding Default Constraints; Full-Width Labels; Creating Adaptive Layouts 327 $aThe Restructure Application 330 $aThe team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1). You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you?ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You?ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you?ll learn how to save your data using the iPhone file system. You?ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there?s much more! 517 3 $aBeginning iPhone development :$eexploring the iOS System Development Kit 606 $aApple computers 606 $aApplication software 606 $aApple and iOS$3https://scigraph.springernature.com/ontologies/product-market-codes/I29020 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 615 0$aApple computers. 615 0$aApplication software. 615 14$aApple and iOS. 615 24$aComputer Applications. 676 $a004.167 700 $aNutting$b Jack$4aut$4http://id.loc.gov/vocabulary/relators/aut$0872343 702 $aOlsson$b Fredrik$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aMark?$b Dav?id$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aLaMarche$b Jeff$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aTopley$b Kim$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bUMI 801 1$bUMI 906 $aBOOK 912 $a9910300477303321 996 $aBeginning iPhone Development$92004708 997 $aUNINA