LEADER 01559nam0 22003491i 450 001 UON00351752 005 20231205104344.459 010 $a88-87744-24-6 100 $a20100216d2009 |0itac50 ba 101 $aita 102 $aIT 105 $a|||| ||||| 200 1 $aObeloi$econtatti, scambi e valori nel Mediterraneo antico$eStudi offerti a Nicola Parise$fa cura di Francesco Camia e Santo Privitera 210 $aPaestum$cPandemos ; Atene$cScuola Archeologica Italiana di Atene$d2009 215 $a222 p.$cill.$d32 cm 316 $afondazione Paestum$5IT-UONSI X 2PARISE001 410 1$1001UON00088065$12001 $aTekmeria$fFondazione Paestum$gdirettore della collana: Emanuele Greco$v11 606 $aMediterraneo$xCommercio$xStoria$3UONC075074$2FI 606 $aMediterraneo (regione)$xStoria antica$3UONC075073$2FI 620 $aGR$dAtene$3UONL000203 620 $dPaestum$3UONL002509 676 $a930.09822$cSTORIA GENERALE DEL MONDO ANTICO FINO AL 499. 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Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors. 330 $aThis book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics,$x3004-9954 ;$v5277 606 $aComputer graphics 606 $aComputer engineering 606 $aComputer networks 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aApplication software 606 $aMultimedia systems 606 $aComputer Graphics 606 $aComputer Engineering and Networks 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aComputer and Information Systems Applications 606 $aMultimedia Information Systems 615 0$aComputer graphics. 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aApplication software. 615 0$aMultimedia systems. 615 14$aComputer Graphics. 615 24$aComputer Engineering and Networks. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aComputer and Information Systems Applications. 615 24$aMultimedia Information Systems. 676 $a794.81 702 $aOvermars$b Mark H.$f1958- 702 $aKamphuis$b Arno 702 $aEgges$b Arjan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483953603321 996 $aMotion in Games$9773786 997 $aUNINA