LEADER 02540oam 2200565I 450 001 9910464563003321 005 20200520144314.0 010 $a0-429-06615-5 010 $a1-138-42789-6 010 $a1-56881-409-7 010 $a1-4398-7689-4 024 7 $a10.1201/b10930 035 $a(CKB)3400000000084901 035 $a(EBL)1648157 035 $a(MiAaPQ)EBC1648157 035 $a(Au-PeEL)EBL1648157 035 $a(CaPaEBR)ebr11002717 035 $a(CaONFJC)MIL694188 035 $a(OCoLC)899156666 035 $a(OCoLC)754555862 035 $a(EXLCZ)993400000000084901 100 $a20180331d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aOn the way to fun $ean emotion-based approach to successful game design /$fRoberto Dillon 210 1$aNatick, Mass. :$cA K Peters,$d2010. 215 $a1 online resource (185 p.) 300 $aDescription based upon print version of record. 311 $a1-322-62906-4 311 $a1-56881-582-4 320 $aIncludes bibliographical references (pages [165]-166) and index. 327 $aFront Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover 330 $aHow can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designe 606 $aComputer games$xProgramming 606 $aComputer games$xDesign$xSocial aspects 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aComputer games$xDesign$xSocial aspects. 676 $a794.8/1526 700 $aDillon$b Roberto.$0720898 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464563003321 996 $aOn the way to fun$92108186 997 $aUNINA LEADER 01533nam2 22003131i 450 001 UON00299771 005 20231205103958.941 010 $a88-7092-115-8 100 $a20070726d1995 |0itac50 ba 101 $aita 102 $aIT 105 $a|||| ||||| 200 1 $aˆL' ‰esilio$fPlutarco$gintroduzione, testo critico, traduzione e commento a cura di Raul Caballero e Giovanni Viansino 205 $aNapoli : M. D'Auria$b1995 210 $a119 p.$a21 cm 215 $aTesto greco orig. a fronte. 461 1$1001UON00177606$12001 $aCorpus Plutarchi Moralium$fdiretto da Paolo Cosenza, Italo Gallo e Luigi Torraca$1210 $aNapoli$cIstituto Universitario Orientale, Dipartimento di Filosofia e Politica ; Salerno$cUniversità degli Studi, Dipartimento di Scienze dell'Antichità$1215 $a v.$d21 cm.$v21 620 $aIT$dNapoli$3UONL000012 700 0$aPlutarchus$3UONV055929$0439241 702 1$aCABALLERO$bRaul$3UONV172456 702 1$aVIANSINO$bGiovanni$3UONV065461 712 $aD'Auria Editore$3UONV246817$4650 790 0$aPLUTARCO$zPlutarchus$3UONV055931 801 $aIT$bSOL$c20251031$gRICA 912 $aUON00299771 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI COLL. FP 029 21 $eSI FP 11194 7 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI FS 06325 $eSI FP 11193 5 996 $aEsilio$9859943 997 $aUNIOR