LEADER 00745nas# 22002531i 450 001 UON00274589 005 20231205103809.664 100 $a20060317a1958 |0itac50 ba 101 $afre 102 $aFR 105 $a|||| ||||| 110 $aaD||||||||| 200 1 $aQue 423 1$1001UON00375390$12001 $aˆLe ‰6$bsix] octobre$fJules Romains 423 1$1001UON00375391$12001 $aCrime de Quinette$fJules Romains 620 $aFR$dParis$3UONL002984 676 $a843.9$cNarrativa francese 1900-$v21 700 1$aROMAINS$bJules$3UONV159197$0188802 712 $aFlammarion$3UONV246340$4650 712 $aJ'ai Lu$3UONV252797$4650 801 $aIT$bSOL$c20240220$gRICA 912 $aUON00274589 996 $aQue$91852553 997 $aUNIOR LEADER 02483nam 2200397 450 001 9910765542603321 005 20240215175041.0 010 $a1-83768-780-3 035 $a(CKB)5580000000706335 035 $a(NjHacI)995580000000706335 035 $a(EXLCZ)995580000000706335 100 $a20240215d2023 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDigital storytelling $econtent and application /$fS?enay Sabah 210 1$aLondon :$cIntechOpen,$d2023. 215 $a1 online resource (xiv, 76 pages) $cillustrations 225 0 $aIntechOpen series, 11 ;$v9 311 $a1-83768-779-X 327 $a1. Introductory Chapter: From Traditional to Digital Storytelling -- 2. Perspective Chapter: A New Space of Storytelling -- 3. Perspective Chapter: Storytelling in Developing Countries - Changing the Narrative from the Perspectives of Learners in the Digital Spaces -- 4. Perspective Chapter: Re-Inventing Communicative Spaces - A Study to Assess the Shift of Traditional Puppetry Artifacts into Computer-Mediated Objects -- 5. Perspective Chapter: The Creative Surrogate -- 6. Thumb.CAD: Essays on Technology, Design and Image. 330 $aStorytelling is a form of communication that has been present throughout a substantial span of human history. The advent of emerging technologies, such as augmented reality (AR), virtual reality (VR), and mixed reality, has significantly transformed the conventional narrative in the realm of digital storytelling. Currently, this technology has the potential to be utilised in various application domains spanning multiple fields of study. It holds significant value for various entities within a given society, including corporations, non-profit organisations, tourism operators, educators, developers of online and mobile games, marketers, and numerous other stakeholders operating within diverse contexts. Hence, one might suggest that digital storytelling possesses significant potential in contemporary society. 606 $aDigital storytelling 606 $aVirtual reality$xComputer programs 615 0$aDigital storytelling. 615 0$aVirtual reality$xComputer programs. 676 $a006.7 700 $aSabah$b S?enay$01669258 801 0$bNjHacI 801 1$bNjHacI 906 $aBOOK 912 $a9910765542603321 996 $aDigital storytelling$94030412 997 $aUNINA