LEADER 04899nam 22008655 450 001 996465993903316 005 20230406015152.0 010 $a3-540-87608-1 024 7 $a10.1007/978-3-540-87608-3 035 $a(CKB)1000000000490446 035 $a(SSID)ssj0000316937 035 $a(PQKBManifestationID)11222008 035 $a(PQKBTitleCode)TC0000316937 035 $a(PQKBWorkID)10287314 035 $a(PQKB)11226450 035 $a(DE-He213)978-3-540-87608-3 035 $a(MiAaPQ)EBC3063154 035 $a(MiAaPQ)EBC6284026 035 $a(PPN)127936289 035 $a(EXLCZ)991000000000490446 100 $a20100301d2008 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aComputers and Games$b[electronic resource] $e6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings /$fedited by H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands 205 $a1st ed. 2008. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2008. 215 $a1 online resource (XII, 275 p.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v5131 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-87607-3 320 $aIncludes bibliographical references and index. 327 $aSingle-Player Monte-Carlo Tree Search -- Amazons Discover Monte-Carlo -- Monte-Carlo Tree Search Solver -- An Analysis of UCT in Multi-player Games -- Multi-player Go -- Parallel Monte-Carlo Tree Search -- A Parallel Monte-Carlo Tree Search Algorithm -- Using Artificial Boundaries in the Game of Go -- A Fast Indexing Method for Monte-Carlo Go -- An Improved Safety Solver in Go Using Partial Regions -- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength -- Frequency Distribution of Contextual Patterns in the Game of Go -- A New Proof-Number Calculation Technique for Proof-Number Search -- About the Completeness of Depth-First Proof-Number Search -- Weak Proof-Number Search -- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games -- Knowledge Inferencing on Chinese Chess Endgames -- Learning Positional Features for Annotating Chess Games: A Case Study -- Extended Null-Move Reductions -- GTQ: A Language and Tool for Game-Tree Analysis -- Probing the 4-3-2 Edge Template in Hex -- The Game of Synchronized Domineering -- A Retrograde Approximation Algorithm for Multi-player Can?t Stop -- AWT: Aspiration with Timer Search Algorithm in Siguo. 330 $aThis book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. 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