LEADER 04262nam 2200745Ia 450 001 9911153203103321 005 20251214175408.0 010 $a9786613284488 010 $a9781118180075 010 $a1118180070 010 $a9781283284486 010 $a1283284480 010 $a9781118180051 010 $a1118180054 035 $a(CKB)2550000000054283 035 $a(EBL)819027 035 $a(OCoLC)767696558 035 $a(SSID)ssj0000647309 035 $a(PQKBManifestationID)11398801 035 $a(PQKBTitleCode)TC0000647309 035 $a(PQKBWorkID)10594079 035 $a(PQKB)11222683 035 $a(WaSeSS)Ind00025398 035 $a(Au-PeEL)EBL819027 035 $a(CaPaEBR)ebr10501260 035 $a(CaONFJC)MIL328448 035 $a(CaSebORM)9781118036631 035 $a(MiAaPQ)EBC819027 035 $a(OCoLC)786166050 035 $a(OCoLC)ocn786166050 035 $a(EXLCZ)992550000000054283 100 $a20110825d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPrototyping augmented reality /$fTony Mullen 205 $a1st edition 210 $aIndianapolis, IN $cWiley $cSybex$d2011 215 $a1 online resource (274 p.) 225 1 $aSybex Serious Skills 300 $aIncludes index. 311 08$a9781118036631 311 08$a1118036638 320 $aIncludes index. 327 $aPrototyping Augmented Reality; Acknowledgments; About the Author; About the Technical Editor; Introduction; Chapter 1: Getting Started with Augmented Reality; What Is Augmented Reality?; Tools and Technologies; AR Necessities; Chapter 2: Introduction to Processing; The Processing Programming Environment; Drawing in Processing; Working with Classes; Chapter 3: Blender Modeling and Texturing Basics; Modeling with Blender; Baking a Smooth AO Texture; Creating a Finished Texture with GIMP; Chapter 4: Creating a Low-Poly Animated Character; Texturing Your Low-Poly Alien; Rigging the Model 327 $aKeying a Simple Walk CycleChapter 5: 3D Programming in Processing; The P3D and OpenGL Environments; Working with OBJ files; Simple Animation with OBJ Arrays; Chapter 6: Augmented Reality with Processing; The NyAR4psg Library; Digging into the Sample Code; Controlling Transformations with Multiple Markers; Chapter 7: Interacting with the Physical World; Physical Computing with Arduino; Sensors and Circuits; Communicating Between Arduino and Processing; Chapter 8: Browser-Based AR with ActionScript and FLARManager; The FLARManager AR Toolset for ActionScript; Getting FLARManager Up and Running 327 $aCreating Your Own ProjectsChapter 9: Prototyping AR with jMonkeyEngine; Introducing jMonkeyEngine and ARMonkeyKit; Exploring ARMonkeyKit; Thoughts from the Developer; Chapter 10: Setting Up NyARToolkit for Android; Android and the Android SDK; NyARToolkit for Android; Going Further with Android; Appendix A: From Blender 2.49 to Blender 2.58; Basics and Views; Mesh Modeling; Texturing, Baking, and Materials; Rigging and Animation; Appendix B: File Formats and Exporting; Development Environments and File Formats; Exporting from Blender; Index 330 $aLearn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow gui 410 0$aSerious skills. 517 3 $aAugmented reality 606 $aVirtual reality 606 $aComputer graphics 615 0$aVirtual reality. 615 0$aComputer graphics. 676 $a006 676 $a006.693 700 $aMullen$b Tony$f1971- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911153203103321 997 $aUNINA