LEADER 04197nam 2200793Ia 450 001 9911109666003321 005 20251214174909.0 010 $a9786611752309 010 $a9780470419526 010 $a0470419520 010 $a9781281752307 010 $a1281752304 010 $a9780470392720 010 $a047039272X 035 $a(CKB)1000000000537118 035 $a(EBL)353312 035 $a(OCoLC)646761896 035 $a(SSID)ssj0000114089 035 $a(PQKBManifestationID)11138852 035 $a(PQKBTitleCode)TC0000114089 035 $a(PQKBWorkID)10101632 035 $a(PQKB)10255473 035 $a(Au-PeEL)EBL353312 035 $a(CaPaEBR)ebr10249048 035 $a(CaONFJC)MIL175230 035 $a(CaSebORM)9780470192801 035 $a(MiAaPQ)EBC353312 035 $a(OCoLC)654807236 035 $a(OCoLC)ocm654807236 035 $a(EXLCZ)991000000000537118 100 $a20080331d2008 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBounce, tumble, and splash! $esimulating the physical world with Blender 3D /$fTony Mullen 205 $a1st edition 210 $aIndianapolis, IN $cWiley Pub.$dc2008 215 $a1 online resource (402 p.) 225 1 $aSybex serious skills 300 $aIncludes index. 311 08$a9780470192801 311 08$a0470192801 327 $aBounce Tumble, and Splash! Simulating the Physical World with Blender 3D; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Read This Book; How This Book Is Organized; What's on the CD; How to Contact the Author; Chapter 1: Re-creating the World: An Overview; Re-creating the Physical World with Blender; Using Materials and Textures; Faking Physics with General Tools; Chapter 2: The Nitty-Gritty on Particles; Introducing Particles; Working with Dynamic Particles; Boids!; Chapter 3: Getting Flexible with Soft Bodies and Cloth; Getting the Hard Facts on Soft Bodies 327 $aGetting Jiggly with Lattices Simulating Cloth and Clothing; Demolition!; Chapter 4: Hair Essentials: The Long and Short of Strand Particles; Introducing Blender Hair; A Trip to the Beauty Salon; Other Uses for "Hair" Particles; Chapter 5: Making a Splash with Fluids; Using the Blender Fluid Simulator; Getting the Shot; Delving Further into Fluids; Exploring Further Resources; Chapter 6: Bullet Physics and the Blender Game Engine; The Blender Game Engine; Rigid Body Simulation and Ipos; Joints, Ragdolls, and Robots; Further Resources; Chapter 7: Imitation of Life: Simulating Trees and Plants 327 $aThe Blender Greenhouse: Creating Foliage with L-Systems and ngPlantAn Open Source Ivy Generator; A Few More Points to Mention; Appendix A: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index 330 $aLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll 410 0$aSerious skills. 517 3 $aSimulating the physical world with Blender 3D 606 $aComputer graphics 606 $aComputer simulation 606 $aComputer animation 606 $aThree-dimensional display systems 615 0$aComputer graphics. 615 0$aComputer simulation. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a006.6/96 676 $a006.693 676 $a006.696 700 $aMullen$b Tony$f1971-$01928961 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911109666003321 996 $aBounce, tumble, and splash$94718453 997 $aUNINA LEADER 03040oam 2200745 c 450 001 9911090165503321 005 20260802090127.0 010 $a9783969752425 010 $a3969752426 024 3 $a9783969752425 035 $a(MiAaPQ)EBC6811339 035 $a(Au-PeEL)EBL6811339 035 $a(CKB)19919369000041 035 $a(Brill | mentis)9783969752425 035 $a(EXLCZ)9919919369000041 100 $a20260802d2021 uy 0 101 0 $ager 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aInhibition$eEine Studie über Handlungs- und Selbstkontrolle$fGregor Hochstetter 205 $a1st ed. 210 $aPaderborn$cBrill | mentis$d2021 215 $a1 online resource (197 pages) 311 08$aPrint version: Hochstetter, Gregor Inhibition Boston : BRILL,c2021 9783957432421 320 $aIncludes bibliographical references. 330 $aWorin besteht der Unterschied zwischen dem, was ein Akteur tut, und dem, was ihm lediglich widerfährt? Den Kontrast zwischen Handlungen und bloßen Ereignissen zu erklären, ist das zentrale Problem der Handlungstheorie. Bisher gingen Philosophinnen und Philosophen stets davon aus, dass der Unterschied zwischen aktivem und passivem Verhalten allein durch Verweis auf die besonderen Produktionsbedingungen von Handlungen erklärt werden könne. Aber dies ist nicht der Fall. Die Kernthese dieser Arbeit ist, dass Handlungen nur verstanden und erklärt werden können, wenn man sowohl die produktiven als auch die inhibitorischen Aspekte von Handlungskontrolle berücksichtigt. Trotz der Bedeutung inhibitorischer Kontrolle im Alltag gibt es derzeit weder eine philosophische Auseinandersetzung damit noch einen philosophischen Ansatz, der inhibitorische Kontrolle erklären würde. Das Ziel des Buches ist es, diese Lücke in der philosophischen Forschungsliteratur zu schließen. 606 $aHandlung 606 $aHandlungskontrolle 606 $aInhibition 606 $aWillenskraft 606 $aanarchisches Hand Syndrom 606 $aAffordanz 606 $aPluralismusaction 606 $aagency 606 $aaction control 606 $ainhibition 606 $aproblem of action 606 $aaffordance 606 $aanarchic hand syndrome 606 $ainhibitory control 615 4$aHandlung 615 4$aHandlungskontrolle 615 4$aInhibition 615 4$aWillenskraft 615 4$aanarchisches Hand Syndrom 615 4$aAffordanz 615 4$aPluralismusaction 615 4$aagency 615 4$aaction control 615 4$ainhibition 615 4$aproblem of action 615 4$aaffordance 615 4$aanarchic hand syndrome 615 4$ainhibitory control 676 $a158.1 700 $aHochstetter$b Gregor$4aut$01779122 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911090165503321 996 $aInhibition$94302375 997 $aUNINA