LEADER 01394nam 22004213 450 001 9911067918403321 005 20260304110037.0 010 $a0-472-90623-2 035 $a(CKB)44977878200041 035 $a(MiAaPQ)EBC32547057 035 $a(Au-PeEL)EBL32547057 035 $a(ODN)ODN0012797176 035 $a(OCoLC)1372137442 035 $a(EXLCZ)9944977878200041 100 $a20260228d2023 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aToward a Gameic World $eNew Rules of Engagement from Japanese Video Games 205 $a1st ed. 210 1$aAnn Arbor :$cUniversity of Michigan Press,$d2023. 210 4$dİ2023. 215 $a1 online resource (187 pages) 225 1 $aMichigan Monograph Series in Japanese Studies ;$vv.100 311 08$a0-472-05614-X 330 $aToward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. 410 0$aMichigan Monograph Series in Japanese Studies 676 $a794.80952 700 $aWhaley$b Ben$01887028 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911067918403321 996 $aToward a gameic world$94522845 997 $aUNINA