LEADER 03817nam 22006255 450 001 9911054603103321 005 20260109120418.0 010 $a3-032-09908-0 024 7 $a10.1007/978-3-032-09908-2 035 $a(CKB)44917074100041 035 $a(MiAaPQ)EBC32478503 035 $a(Au-PeEL)EBL32478503 035 $a(DE-He213)978-3-032-09908-2 035 $a(EXLCZ)9944917074100041 100 $a20260109d2026 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCreativity and New Technologies in Learning for the Workplace and Higher Education $eProceedings of ?The Learning Ideas Conference? 2025. Volume 2 /$fedited by David Guralnick, Michael E. Auer, Antonella Poce 205 $a1st ed. 2026. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2026. 215 $a1 online resource (472 pages) 225 1 $aLecture Notes in Networks and Systems,$x2367-3389 ;$v1702 311 08$a3-032-09907-2 327 $a1. Preparing Ugandan University Students for the AI-Driven Gig Economy: Advancing Decent Work for All through Education -- 2. Transformative but Troubled: Examining the Barriers to AI Adoption in Uganda's Higher Education System -- 3. Transformers and Battlebots: A New Battle of the Requirements? -- 4. From Micro to Global: Gauging the Health of E-Learning Ecosystems with MOSAIC -- 5. Bridging Digital Skills and Heritage Education for Inclusive Citizenship: The FIGHTER Project. 330 $aNew technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create. The Learning Ideas Conference 2025 was the 18th annual conference and was held as a hybrid event. The conference took place from June 11-13, 2025, both in New York and online, and included a Special Session from IGIP, the International Society for Engineering Pedagogy. The conference also held additional online-only conference days on May 28 and 29, 2025. Topics covered in this volume include, among others: uses of artificial intelligence in learning, online learning methodologies, case studies in university and corporate settings, new technologies in learning (such as, along with AI, virtual reality, augmented reality, holograms, and more), adaptive learning, and project-based learning. The papers included in this volume may be of interest to researchers in pedagogy and learning theory, university faculty members and administrators, learning and development specialists, user experience designers, and others. 410 0$aLecture Notes in Networks and Systems,$x2367-3389 ;$v1702 606 $aComputational intelligence 606 $aEducation 606 $aEducation$xData processing 606 $aEducation$xResearch 606 $aComputational Intelligence 606 $aEducation 606 $aComputers and Education 606 $aResearch Methods in Education 615 0$aComputational intelligence. 615 0$aEducation. 615 0$aEducation$xData processing. 615 0$aEducation$xResearch. 615 14$aComputational Intelligence. 615 24$aEducation. 615 24$aComputers and Education. 615 24$aResearch Methods in Education. 676 $a006.3 700 $aGuralnick$b David$01767702 701 $aGuralnick$01889196 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911054603103321 996 $aCreativity and New Technologies in Learning for the Workplace and Higher Education$94529267 997 $aUNINA