LEADER 03390nam 2201033z- 450 001 9911053102803321 005 20230911 035 $a(CKB)5690000000228521 035 $a(oapen)doab113992 035 $a(EXLCZ)995690000000228521 100 $a20230920c2023uuuu -u- - 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aSustainable E-learning and Education with Intelligence 210 $cMDPI - Multidisciplinary Digital Publishing Institute$d2023 215 $a1 online resource (286 p.) 311 08$a3-0365-8722-5 330 $aIn this era of rapid technological evolution, the landscape of education continually transforms. This compilation is a timely endeavor, capturing the intersection of technology and learning, a synergy pivotal for the future. This anthology, a mosaic of innovation and insight, beckons readers to witness the dawn of a transformative epoch in education. 606 $aComputer science$2bicssc 606 $aInformation technology industries$2bicssc 610 $aaffective computing 610 $aaffective tutoring system 610 $ablended learning 610 $ablockchain 610 $aChina 610 $acognitive style 610 $acomputational thinking 610 $acontinuous use intention 610 $acreativity 610 $adeep learning 610 $adistance education 610 $adistance learning 610 $ae-learning 610 $aeducation 610 $aeducation technology 610 $aeducational applications 610 $aemergency remote teaching 610 $aemotion feedback 610 $aemotion recognition 610 $aeye movement analysis 610 $aflow experience 610 $ahearing-impaired 610 $ainfrastructure 610 $ainteractive system 610 $aintergenerational learning 610 $alearning effectiveness 610 $alearning engagement 610 $alearning evaluation 610 $alearning satisfaction 610 $alearning style 610 $alearning tracking system 610 $ametaverse 610 $amotivation for learning 610 $aNFT 610 $anon-fungible token 610 $aonline learning 610 $aonline virtual classrooms 610 $apost-COVID era 610 $apuzzle film 610 $arandom forest 610 $aScratch 610 $asecurity models 610 $aself-efficacy theory 610 $aself-explanation 610 $aself-regulated learning 610 $asentiment analysis 610 $aSMOTE 610 $aSTEAM-6E model 610 $astudent academic performance 610 $astudent preference 610 $asustainable 610 $atangible user interfacing 610 $atechnology acceptance model 610 $atraditional puppetry 610 $auniversal design 610 $auniversities of applied sciences 610 $ausability assessment 610 $avirtual learning environment 610 $avirtual reality 610 $avisual programming language 615 7$aComputer science 615 7$aInformation technology industries 906 $aBOOK 912 $a9911053102803321 996 $aSustainable E-learning and Education with Intelligence$94524774 997 $aUNINA