LEADER 04205nam 22006855 450 001 9911049224603321 005 20260102120816.0 010 $a3-032-10951-5 024 7 $a10.1007/978-3-032-10951-4 035 $a(CKB)44769982800041 035 $a(MiAaPQ)EBC32470784 035 $a(Au-PeEL)EBL32470784 035 $a(DE-He213)978-3-032-10951-4 035 $a(OCoLC)1572119109 035 $a(EXLCZ)9944769982800041 100 $a20260102d2026 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVirtual Reality and Visualization Based on AI Technologies $eProceedings of 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025) /$fedited by Kazumi Nakamatsu, Roumiana Kountcheva, Srikanta Patnaik 205 $a1st ed. 2026. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2026. 215 $a1 online resource (833 pages) 225 1 $aSmart Innovation, Systems and Technologies,$x2190-3026 ;$v463 311 08$a3-032-10950-7 327 $aBridging Theory and Practice: Developing Virtual Classroom for Interactive Lighting Education -- Mitigating Overfitting in Tikog Grass Prediction: An Enhanced LSTM-XGBoost Model for Sustainable Handicraft Production -- Livia: An Emotion-Aware AR Companion Powered by Modular AI Agents and Progressive Memory Compression -- DATA IMPUTATION STRATEGIES FOR GRU-BASED CORN YIELD FORECASTING: A COMPARATIVE ANALYSIS OF KNN, MICE, AND EM -- Seeing is Feeling: Hyper-Real VR and Emotional Engagement - A Theory-Driven Framework for Visual Factor Design -- Efficacy of Static VR vs. DQN-Enhanced VR with Sensor-Enabled Tactile Feedback for Pediatric Venipuncture: A Randomized Controlled Trial -- Technological Innovations in Education: Virtual Reality?s Role in Qatar?s Educational and Economic Landscape -- Virtual Reality Simulation for Driver?s License Test -- Explosive Neutralization Training in Virtual Reality -- Developing a Virtual Reality Human-in-the-Loop Simulation Interface for Managed Lane Assessment. 330 $aThis book gathers a collection of selected works and new research results of scholars and graduate students presented at the 9th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2025) held in Osaka, Japan during July 11-13, 2025. The focus of the book is interdisciplinary in nature and includes research on all aspects of artificial intelligence and virtual reality, from fundamental development to the applied system. The book covers topics such as system techniques, performance, and implementation; content creation and modelling; cognitive aspects, perception, user behaviour; AI technologies; interactions, interactive and responsive environments; AI/VR applications and case studies. 410 0$aSmart Innovation, Systems and Technologies,$x2190-3026 ;$v463 606 $aComputational intelligence 606 $aArtificial intelligence 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aData structures (Computer science) 606 $aInformation theory 606 $aComputational Intelligence 606 $aArtificial Intelligence 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aData Structures and Information Theory 615 0$aComputational intelligence. 615 0$aArtificial intelligence. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aData structures (Computer science) 615 0$aInformation theory. 615 14$aComputational Intelligence. 615 24$aArtificial Intelligence. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aData Structures and Information Theory. 676 $a006.3 700 $aNakamatsu$b Kazumi$0739807 701 $aNakamatsu$01886306 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911049224603321 996 $aVirtual Reality and Visualization Based on AI Technologies$94521794 997 $aUNINA