LEADER 04113nam 22007935 450 001 9911049202503321 005 20260225144021.0 010 $a3-032-12773-4 024 7 $a10.1007/978-3-032-12773-0 035 $a(CKB)44769999000041 035 $a(MiAaPQ)EBC32470578 035 $a(Au-PeEL)EBL32470578 035 $a(DE-He213)978-3-032-12773-0 035 $a(OCoLC)1572251196 035 $a(EXLCZ)9944769999000041 100 $a20260102d2026 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHCI International 2025 ? Late Breaking Papers $e27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings, Part III /$fedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, George Margetis, Gavriel Salvendy 205 $a1st ed. 2026. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2026. 215 $a1 online resource (435 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v2773 311 08$a3-032-12775-0 330 $aThe three-volume set CCIS 2771-2773 constitutes the proceedings of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22?27, 2025. A total of 7972 individuals from academia, research institutes, industry, and government agencies from 92 countries submitted contributions. 1430 papers and 355 posters (as short research papers) were included in the volumes of the proceedings published just before the start of the conference. Additionally, 439 papers and 104 posters were included in the volumes of the proceedings published after the conference, as ?Late Breaking Work?. The papers were organized in topical sections as follows: Part I: Games, Learning, and Location-Based Technologies; Digital Innovation in Cultural Heritage; Health, Wellbeing, and Assistive Technologies Part II: Smart Mobility and Transportation; AI-Powered and Decision Support Systems; Innovations for Healthcare and Inclusive Design; Human-Centered Interaction Design and Experience Part II: Artificial Intelligence for Creativity, Education, and Design; Security, Privacy, and Social Impact; Advances in Immersive and Multimodal Interaction. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v2773 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aArtificial intelligence 606 $aComputer networks 606 $aComputer systems 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aComputer Communication Networks 606 $aComputer System Implementation 606 $aInteracció persona-ordinador$2thub 608 $aCongressos$2thub 608 $aLlibres electrònics$2thub 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aComputer networks. 615 0$aComputer systems. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aComputer Communication Networks. 615 24$aComputer System Implementation. 615 7$aInteracció persona-ordinador 676 $a005.437 676 $a004.019 700 $aStephanidis$b Constantine$0851700 701 $aAntona$b Margherita$01372616 701 $aNtoa$b Stavroula$01372617 701 $aMargetis$b George$01742084 701 $aSalvendy$b Gavriel$0108377 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911049202503321 996 $aHCI International 2025 - Late Breaking Papers$94520842 997 $aUNINA