LEADER 03218nam 22005055 450 001 9911049155003321 005 20260121123354.0 010 $a979-88-6882-031-1 024 7 $a10.1007/979-8-8688-2031-1 035 $a(CKB)44770030700041 035 $a(MiAaPQ)EBC32470519 035 $a(Au-PeEL)EBL32470519 035 $a(CaSebORM)9798868820311 035 $a(OCoLC)1565363249 035 $a(OCoLC-P)1565363249 035 $a(DE-He213)979-8-8688-2031-1 035 $a(EXLCZ)9944770030700041 100 $a20260102d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGoing Multiplayer $eA Complete Guide: From Design to Post-release /$fby Paolo Abela 205 $a1st ed. 2025. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2025. 215 $a1 online resource (191 pages) 225 0 $aProfessional and Applied Computing Series 311 08$a979-88-6882-030-4 327 $aChapter 1: Why is it so hard to make a multiplayer game? -- Chapter 2: How the internet works -- Chapter 3: Developing a multiplayer game -- Chapter 4: Going global -- Chapter 5: Monetization -- Chapter 6: Optimizing your multiplayer game -- Chapter 7: Common multiplayer features -- Chapter 8: User generated content. 330 $aDesign, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you?re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles. Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content. You Will Learn · What pieces you need to build to have a globally accessible multiplayer experience and how they work · How communication and synchronization work in a multiplayer game and how to design around that · The different types of monetization strategies that you can implement to generate revenue from your game · How User Generated Content-centric games work and the challenges related to them. 410 0$aProfessional and Applied Computing Series 606 $aVideo games$xProgramming 606 $aGame Development 615 0$aVideo games$xProgramming. 615 14$aGame Development. 676 $a794.8/151 700 $aAbela$b Paolo$01885201 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911049155003321 996 $aGoing Multiplayer$94520369 997 $aUNINA