LEADER 03272nam 22005175 450 001 9911049116003321 005 20260122063800.0 010 $a979-88-6881-778-6 024 7 $a10.1007/979-8-8688-1778-6 035 $a(CKB)44770031100041 035 $a(MiAaPQ)EBC32470961 035 $a(Au-PeEL)EBL32470961 035 $a(CaSebORM)9798868817786 035 $a(OCoLC)1568060922 035 $a(OCoLC-P)1568060922 035 $a(DE-He213)979-8-8688-1778-6 035 $a(EXLCZ)9944770031100041 100 $a20260102d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aNext-Generation Gamemaking $eA Beginner?s Guide to GameMaker /$fby Robert Ciesla 205 $a1st ed. 2025. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2025. 215 $a1 online resource (399 pages) 225 1 $aProfessional and Applied Computing Series 300 $aDescription based upon print version of record. 311 08$a979-88-6881-777-9 327 $aChapter 1: A Quarter-century of GameMaker -- Chapter 2: Game Logic with GML- Chapter 3: Core GameMaker Visual Functions -- Chapter 4: Audio, More on Keyboards, and Particles -- Chapter 5: Cameras, Layers, and Tilesets -- Chapter 6: Spatial Audio, Motion Planning, and Paths -- Chapter 7: Physics in GameMaker -- Chapter 8: Sequences, Audio Effects, and Gamepads -- Chapter 9: Debugging and Sharing Your Game -- Chapter 10: Advanced Events and Assorted Superior Techniques -- Appendix. 330 $aGrasp the concepts of creating games with Gamemaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective. At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners. Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed. You Will Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.) Understand the basics (and some advanced features) of game making language (GML) Learn the ins and outs of GameMaker's mighty physics-system Gain experience of game testing and debugging. 410 0$aProfessional and Applied Computing Series 606 $aVideo games$xProgramming 606 $aGame Development 615 0$aVideo games$xProgramming. 615 14$aGame Development. 676 $a794.8/1536 700 $aCiesla$b Robert$0877865 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911049116003321 996 $aNext-Generation Gamemaking$94522451 997 $aUNINA