LEADER 00791nam0-22002771i-450- 001 990001636140403321 005 20040209114107.0 035 $a000163614 035 $aFED01000163614 035 $a(Aleph)000163614FED01 035 $a000163614 100 $a20030910d1917----km-y0itay50------ba 101 0 $aita 200 1 $aExcursion botanica a Melilla en 1915$fA. Caballero 210 $aMadrid$cMuseo Nacional de Ciencias Naturales$d1917 215 $a39 p., 2 tav.$d24 cm 610 0 $aFitogeografia 676 $a581.9 700 1$aCaballero,$bArturo$070093 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990001636140403321 952 $a60 581.9 B 15$b11347$fFAGBC 959 $aFAGBC 996 $aExcursión botánica a Melilla en 1915$9299450 997 $aUNINA LEADER 03396nam 22005295 450 001 9911049114903321 005 20260121121915.0 010 $a979-88-6882-129-5 024 7 $a10.1007/979-8-8688-2129-5 035 $a(CKB)44770036100041 035 $a(MiAaPQ)EBC32470566 035 $a(Au-PeEL)EBL32470566 035 $a(CaSebORM)9798868821295 035 $a(OCoLC)1569124194 035 $a(OCoLC)1568065824 035 $a(OCoLC-P)1568065824 035 $a(DE-He213)979-8-8688-2129-5 035 $a(EXLCZ)9944770036100041 100 $a20260102d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGameMaker Programming Challenges $eProgramming Challenges to Improve Your GML Knowledge /$fby Ben Tyers 205 $a1st ed. 2025. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2025. 215 $a1 online resource (548 pages) 225 0 $aProfessional and Applied Computing Series 300 $aDescription based upon print version of record. 311 08$a979-88-6882-128-8 327 $aChapter 1: Drawing Sprite Fonts In Different Colors -- Chapter 2: Stealth Zones -- Chapter 3: Dynamic Shadows -- Chapter 4: Proximity Mines -- Chapter 5: Sticky Projectiles -- Chapter 6: Reflecting Projectiles -- Chapter 7: Conveyor Belts -- Chapter 8: Spreading Fire -- Chapter 9: Boomerang Mechanic -- Chapter 10: Burnable Objects -- Chapter 11: Echo Location -- Chapter 12: Smooth Dash Movement -- Chapter 13: Shock Wave -- Chapter: 14 Hover Mechanic -- Chapter: 15 Jumping Pad -- Chapter: 16 Momentum Jumps.-Chapter: 17 Gravity Flips.-Chapter 18: Explosive Barrels -- Chapter 19: Explosive Barrels Chain -- Chapter 20: End-of-Level Gate -- Chapter 21: Coin Collection -- Chapter 22: One Way Blocks -- Chapter 23: Wind -- Chapter 24: Nuke -- Chapter 25: Timed Collectibles. 330 $aUpgrade your GameMaker programming skills with 500 programming challenges. The book is a collection of programming challenges, covering a range from simple to advanced concepts. GameMaker is a hugely popular tool and is regarded one of the best development applications for 2D games. GameMaker allows for rapid game production and has been used for multiple hit titles. Each chapter covers a certain programming element, such as Sprite Fonts, Projectiles, Mechanics, etc. The book is designed in a manner where each challenge provides an outline of the problems, useful functions, hints on tackling the challenge, and an example solution. On completion, you will take away new knowledge of GameMaker functions, an ability to think logically when developing code, and a better understanding of game design and planning. You Will ? Learn new GML, from basic functions to more evolved concepts ? Gain ability to view example solutions, if required ? Get an increased understanding of game design concepts. 410 0$aProfessional and Applied Computing Series 606 $aVideo games$xProgramming 606 $aGame Development 615 0$aVideo games$xProgramming. 615 14$aGame Development. 676 $a794.8/151 700 $aTyers$b Ben$0868659 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911049114903321 996 $aGameMaker Programming Challenges$94520582 997 $aUNINA