LEADER 03681nam 22006615 450 001 9911047718303321 005 20251113120414.0 010 $a3-032-08527-6 024 7 $a10.1007/978-3-032-08527-6 035 $a(MiAaPQ)EBC32410054 035 $a(Au-PeEL)EBL32410054 035 $a(CKB)42784803300041 035 $a(DE-He213)978-3-032-08527-6 035 $a(EXLCZ)9942784803300041 100 $a20251113d2026 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aInfinite Playgrounds $eGaming as the Architecture of Tomorrow /$fby Jane Thomason 205 $a1st ed. 2026. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2026. 215 $a1 online resource (306 pages) 225 1 $aInternational Series on Computer, Entertainment and Media Technology,$x2364-9488 311 08$a3-032-08526-8 327 $a Chapter 1. The Evolution of Gaming -- Chapter 2: Web3, Digital Property Rights and the NextGen Internet -- Chapter 3. Digital Assets and Tokenisation -- Chapter 4. Building the New Gaming Economy -- Chapter 5. Bridging the Digital Divide Through Play -- Chapter 6. Gamifying Life, Learning, Health, and Consumer Behaviours -- Chapter 7. ?Ethics and Gaming -- Chapter 8. AI and Adaptive Worlds -- Chapter 9. Neural Gaming and the Brain Computer Interface Frontier -- Chapter 10. The Gamer?s Edge: Skills for the Digital Century -- Chapter 11. Infinite Playgrounds: Gaming and the Architecture of Tomorrow -- Technical Companion. 330 $a?Infinite Playgrounds: Gaming as the Architecture of Tomorrow? explores how gaming is rapidly evolving from entertainment into a driving force for culture, economy, and technology. It examines the convergence of artificial intelligence, blockchain, Web3, immersive worlds, and esports, showing how these innovations are transforming not only how games are played but also how they shape work, learning, health, and global connectivity. This book covers the rise of play-to-earn economies, user-generated content, and mobile-first gaming, alongside the emergence of phygital realms that blend digital and physical experiences. Through case studies, technical insights, and critical analysis, it reveals how gaming is building new markets, fostering inclusion, and creating opportunities for both players and creators. By charting challenges around ethics, regulation, and digital trust, it offers a roadmap for navigating the future of this fast-changing industry. 410 0$aInternational Series on Computer, Entertainment and Media Technology,$x2364-9488 606 $aVideo games$xProgramming 606 $aMultimedia systems 606 $aGames 606 $aTechnological innovations 606 $aScience$xSocial aspects 606 $aGame Development 606 $aMultimedia Information Systems 606 $aGames Studies 606 $aTechnology Commercialization 606 $aScience and Technology Studies 615 0$aVideo games$xProgramming. 615 0$aMultimedia systems. 615 0$aGames. 615 0$aTechnological innovations. 615 0$aScience$xSocial aspects. 615 14$aGame Development. 615 24$aMultimedia Information Systems. 615 24$aGames Studies. 615 24$aTechnology Commercialization. 615 24$aScience and Technology Studies. 676 $a794.815 700 $aThomason$b Jane$01214966 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911047718303321 996 $aInfinite Playgrounds$94478432 997 $aUNINA