LEADER 04603nam 22007335 450 001 9911047654603321 005 20250717130330.0 010 $a3-031-97177-9 024 7 $a10.1007/978-3-031-97177-8 035 $a(MiAaPQ)EBC32218098 035 $a(Au-PeEL)EBL32218098 035 $a(CKB)39660054100041 035 $a(DE-He213)978-3-031-97177-8 035 $a(EXLCZ)9939660054100041 100 $a20250717d2026 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPersuasive Technology. PERSUASIVE 2025 Satellite Events $eLimassol, Cyprus, May 5?7, 2025, Proceedings /$fedited by Isaac Wiafe, Areej Babiker, Jaap Ham, Kiemute Oyibo, Elena Vlahu-Gjorgievska 205 $a1st ed. 2026. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2026. 215 $a1 online resource (247 pages) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v2542 311 08$a3-031-97176-0 327 $a -- Late Breaking Results. -- Immersive virtual reality to support hand exercises for stroke rehabilitation: A design science research approach. -- Training for Defense: The Influence of Knowledge about Influencing Strategies on Phishing Email Recognition Accuracy. -- The Effect of the Timing of Emotional Expression on Robot Persuasiveness. -- Empathy-Driven Persuasion: A Serious Game for Anti-Bullying Education via First-Person Perpetrator Experience. -- When Nudges Backfire: A Distinction Between Spillovers and Misfires. -- Laughing at Bias: An Exploratory Study on Generation Z?s Persuasion and Skepticism Toward AI- vs. Human-Generated Sexist Humorous Ads. -- Poster Presentations. -- Evaluating and Influencing Strategy in Real-time: Example of a Collaborative Strategy Game. -- Who Plays? The Tension Between User Autonomy and Designer Control in Gamified Systems. -- Tailoring gamification in Mobility-as-a-Service apps. -- Demonstrations and Artefacts. -- APOLLO: An Open Platform for LLM-based Multi-Agent Interaction Research. -- A demo of Google Inject. -- Doctoral Consortium Papers. -- Role of Family, School Environments, and Barriers to Reporting Behavior: A Research Proposal on Combating Cyberbullying Through Online Forum Theater. -- Towards Personalisation and User-Agent Similarity in Persuasive Agents for Sustainability. -- Family-Based Persuasion in Digital Parenting Tools: A Research Proposal. -- Investigating Persuasive Software Features for Addiction Recovery. 330 $aThis book constitutes the proceedings of the PERSUASIVE 2025 Satellite Events, held together with the 20th International Conference on Persuasive Technology, in Limassol, Cyprus, during May 5?7, 2025. The 10 full papers and 5 short papers included in this book were carefully reviewed and selected from 19 submissions. They are organized in topical sections as follows: Late Breaking Results; Poster Presentations; Demonstrations and Artefacts and Doctoral Consortium Papers. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v2542 606 $aComputers and civilization 606 $aComputer networks 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aComputers and Society 606 $aComputer Communication Networks 606 $aComputer and Information Systems Applications 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 615 0$aComputers and civilization. 615 0$aComputer networks. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 14$aComputers and Society. 615 24$aComputer Communication Networks. 615 24$aComputer and Information Systems Applications. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 676 $a303.4834 700 $aWiafe$b Isaac$01865006 701 $aBabiker$b Areej$01865007 701 $aHam$b Jaap$01865008 701 $aOyibo$b Kiemute$01736320 701 $aVlahu-Gjorgievska$b Elena$01827851 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911047654603321 996 $aPersuasive Technology. PERSUASIVE 2025 Satellite Events$94472013 997 $aUNINA