LEADER 03024nam 22006015 450 001 9911040921003321 005 20251108120406.0 010 $a3-032-04435-9 024 7 $a10.1007/978-3-032-04435-8 035 $a(MiAaPQ)EBC32405825 035 $a(Au-PeEL)EBL32405825 035 $a(CKB)42039041200041 035 $a(DE-He213)978-3-032-04435-8 035 $a(EXLCZ)9942039041200041 100 $a20251108d2025 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArtgames after GamerGate /$fby Rob Gallagher 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Palgrave Macmillan,$d2025. 215 $a1 online resource (332 pages) 225 1 $aPalgrave Games in Context,$x2731-5037 311 08$a3-032-04434-0 330 $aVideogame culture is obsessed with development. But gaming is still widely associated with wasted time, squandered potential and backwards attitudes. Even as the average gamer grows older, the medium remains dogged by the same old question: when will videogames grow up? The Gamergate movement lent this question renewed urgency, launching attacks on feminists and ?social justice warriors? that have come to be seen as a catalyst for the emergence of the alt-right and election of Donald Trump. This book explores how makers of independent and experimental videogames responded to Gamergate and its aftermath. Analysing key titles released between 2015 and 2018, it shows how artgame designers used assets, characters and mechanics scavenged from classic franchises like Zelda, Street Fighter and Sonic the Hedgehog to review gaming's history, reframe their own biographies and link gaming?s growing pains to a broader sense of disorientation, disillusionment and decline in American culture. Rob Gallagher is a lecturer in Digital Media Industries at King?s College London, UK. He has published widely on gaming and digital cultures, and has written for The Guardian, The New Inquiry and The Architectural Review. His previous book, Videogames, Identity and Digital Subjectivity was published in 2017. 410 0$aPalgrave Games in Context,$x2731-5037 606 $aGames 606 $aGender identity in mass media 606 $aPopular culture 606 $aArt, Modern$y21st century 606 $aGames Studies 606 $aMedia and Gender 606 $aPopular Culture 606 $aContemporary Art 615 0$aGames. 615 0$aGender identity in mass media. 615 0$aPopular culture. 615 0$aArt, Modern 615 14$aGames Studies. 615 24$aMedia and Gender. 615 24$aPopular Culture. 615 24$aContemporary Art. 676 $a794.8 700 $aGallagher$b Rob$01856867 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911040921003321 996 $aArtgames after GamerGate$94456733 997 $aUNINA