LEADER 03447nam 22005653 450 001 9911026067803321 005 20250429091012.0 010 $a9781988111506 010 $a1988111501 035 $a(MiAaPQ)EBC31456694 035 $a(Au-PeEL)EBL31456694 035 $a(CKB)32246175000041 035 $a(DE-B1597)696990 035 $a(DE-B1597)9781988111506 035 $a(OCoLC)1421952963 035 $a(EXLCZ)9932246175000041 100 $a20240609d2024 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aNot All Fun and Games $eVideogame Labour, Project-Based Workplaces, and the New Citizenship at Work 205 $a1st ed. 210 1$aMontreal :$cConcordia University Press,$d2024. 210 4$d©2024. 215 $a1 online resource (417 pages) 311 08$a9781988111490 311 08$a1988111498 330 $aMotivated by the goal of understanding the labour conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the new economy, governments offer lucrative tax credits to lure game studios to their regions, and game developers often express commitment and passion for their work. Yet, the industry is also known for its toxic workplaces. To understand these disparities and gain insight into twenty-first-century labour conditions, Marie-Josée Legault and Johanna Weststar have carried out a comprehensive mixed-methods study of the North American industry over the past fifteen years. They combine detailed survey data from thousands of game developers with over one hundred qualitative interviews to systematically reveal labour issues such as precarity, lack of workforce diversity, unpredictable schedules, unpaid overtime, low unionization rates, worker burnout, and significant pay inequality. Updating the theoretical concept of citizenship at work, the authors connect these labour issues to a fundamental lack of voice and representation in the workplace. They determine that videogame workers and others in contemporary project-based work environments lack agency in regulating their work and lack fundamental protections. Not All Fun and Games comprehensively documents conditions in the North American industry and highlights ways to counter workers' lack of voice and representation in their workplaces to better create healthy, equitable, and inclusive workplaces. 606 $aVideo games industry$zCanada 606 $aVideo games industry$zUnited States 606 $aWork environment$zCanada 606 $aWork environment$zUnited States 606 $aPOLITICAL SCIENCE / Labor & Industrial Relations$2bisacsh 615 0$aVideo games industry 615 0$aVideo games industry 615 0$aWork environment 615 0$aWork environment 615 7$aPOLITICAL SCIENCE / Labor & Industrial Relations. 676 $a338.7/6179480971 700 $aLegault$b Marie-Josée$01847283 701 $aWeststar$b Johanna$01847284 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911026067803321 996 $aNot All Fun and Games$94432816 997 $aUNINA