LEADER 04229nam 22005773 450 001 9911024078203321 005 20250906060324.0 010 $a1-003-59599-5 010 $a1-04-039254-7 024 8 $a10.4324/9781003595991 035 $a(MiAaPQ)EBC32077119 035 $a(Au-PeEL)EBL32077119 035 $a(CKB)40881727200041 035 $a(OCoLC)1535399582 035 $a(ScCtBLL)4f51b119-4bc9-4109-b5b3-1cd4919f6056 035 $a(EXLCZ)9940881727200041 100 $a20250906d2025 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aMetareference in Videogames 205 $a1st ed. 210 1$aOxford :$cTaylor & Francis Group,$d2025. 210 4$dİ2025. 215 $a1 online resource (269 pages) 225 1 $aRoutledge Advances in Game Studies 311 08$a1-04-039257-1 311 08$a1-03-297894-5 327 $aCover -- Endorsement -- Half Title -- Series Information -- Title Page -- Copyright Page -- Table of Contents -- List of Figures -- Acknowledgements -- 1 Introduction -- The Communicative Situation in (Metareferential) Videogames -- Structure of the Book -- Notes -- Games Cited -- Works Cited -- 2 Theorizing Metareference: Concepts, Definitions, Models -- 2.1 Theoretical Origins and Metafiction -- 2.2 Metareference as a Transmedial Phenomenon -- 2.2.1 Theories of Metareference Across Media -- 2.2.2 Metareference in Videogame Research -- 2.3 The Metareferential Potential of Related Devices -- 2.3.1 Mise En Abyme -- 2.3.2 Metalepsis -- 2.3.3 Intertextual and Intermedial References -- 2.4 Definition, Problematization, Delimitation -- 2.4.1 Hypothetical Design Intention -- 2.4.2 Hypothetical Players -- 2.4.3 Medium Awareness -- Notes -- Games Cited -- Works Cited -- 3 Metareferential Elements in Videogames: Proposal of an Analytical Model -- 3.1 Theoretical and Methodological Premises -- 3.2 Form -- 3.2.1 Gameworld-Centred Forms -- 3.2.2 System-Centred Forms -- 3.2.3 Game-Transcending Forms -- 3.3 Content -- 3.3.1 Gameworld-Centred Comments -- 3.3.2 System-Centred Comments -- 3.3.3 Game-Transcending Comments -- 3.4 The Model -- Notes -- Games Cited -- Works Cited -- 4 Gameworld-Centred Forms of Metareference in What Remains of Edith Finch -- 4.1 Layers of Mediation: The Frame Narrative -- 4.2 Intertextuality and Remediation: Milton's Story and The Unfinished Swan -- 4.3 Comics Aesthetics: Barbara's Story -- 4.4 An Allegory of Immersion: Lewis's Story -- 4.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 5 System-Centred Forms of Metareference in The Magic Circle -- 5.1 A Game About Game Design: The Prologue -- 5.2 Metareferential Mechanics: Pro Mode -- 5.3 Taking Control: The Finale -- 5.4 Making Videogames: Level Creator and Post-Credits. 327 $a5.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 6 Game-Transcending Forms of Metareference in OneShot -- 6.1 Metaleptic Thresholds: Arrival in the World -- 6.2 Multiplied Windows: The First Playthrough -- 6.3 Transgressive Play: New Game Plus and Solstice -- 6.4 The Paradoxes of Interactive Fiction: OneShot's "True Ending" -- 6.5 Conclusion -- Notes -- Games Cited -- Works Cited -- 7 Conclusion -- Note -- Games Cited -- Works Cited -- Index. 330 $aTaking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines. 410 0$aRoutledge Advances in Game Studies 606 $aGames & Activities / Video & Mobile$2bisacsh 606 $aSocial Science / Media Studies$2bisacsh 606 $aSocial sciences 606 $aGames 615 7$aGames & Activities / Video & Mobile 615 7$aSocial Science / Media Studies 615 0$aSocial sciences 615 0$aGames 676 $a794.8 700 $aKrampe$b Theresa$01828863 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911024078203321 996 $aMetareference in Videogames$94432742 997 $aUNINA