LEADER 05362nam 22006971 450 001 9910965098303321 005 20240401225744.0 010 $a9781118755143 010 $a1118755146 010 $a9781118755082 010 $a1118755081 035 $a(CKB)2670000000492605 035 $a(EBL)1527436 035 $a(OCoLC)863822381 035 $a(SSID)ssj0001153088 035 $a(PQKBManifestationID)11629337 035 $a(PQKBTitleCode)TC0001153088 035 $a(PQKBWorkID)11152070 035 $a(PQKB)11729292 035 $a(MiAaPQ)EBC1527436 035 $a(Au-PeEL)EBL1527436 035 $a(CaPaEBR)ebr10822388 035 $a(OCoLC)868925818 035 $a(Perlego)1003446 035 $a(EXLCZ)992670000000492605 100 $a20130116h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAutodesk 3ds Max 2014 bible /$fKelly L. Murdock 205 $a1st ed. 210 1$aIndianapolis :$cWiley,$d[2014] 210 4$dİ2014 215 $a1 online resource (1338 p.) 225 1 $aBible 300 $aIncludes index. 311 08$a9781118755075 311 08$a1118755073 327 $aAbout the Author; Acknowledgments; Contents at a Glance; Contents; Preface; The Growth of 3ds Max?; About This Book; Part I: Getting Started with Autodesk 3ds Max 2014; Quick Start: Adding a Crowd to the City Center; Planning the Production; Setting Up the Scene; Adding Materials and Lights; Adding the Crowds; Summary; Chapter 1: Exploring the Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Using Workspaces; Getting Help; Summary 327 $aChapter 2: Controlling and Configuring the ViewportsUnderstanding 3D Space; Using the Navigation Gizmos; Controlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Enhancing the Viewport; Displaying Materials, Lighting, and Shadows in the Viewport; Working with Viewport Backgrounds; Setting Viewport Visual Style and Appearance; Configuring the Viewport Background; Altering the Viewport Layout; Using Safe Frames; Setting Display Performance; Defining Regions; Viewing Statistics; Configuring the ViewCube and SteeringWheels; Summary 327 $aChapter 3: Working with Files, Importing, and ExportingWorking with 3ds Max Scene Files; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Setting Preferences; Setting General Preferences; Setting File Preferences; Configuring Paths; Setting Interaction Mode; Setting Gamma and Look-Up Table (LUT) Preferences; Setting Rendering and Radiosity Preferences; Setting Animation Preferences; Setting Inverse Kinematics Preferences; Setting Gizmo Preferences; Accessing mental ray Preferences; Setting Global Container Preferences; Setting Help Preferences 327 $aSummaryPart II: Manipulating Objects; Chapter 5: Creating and Editing Primitive Objects; Selecting System Units; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Using Modeling Helpers; Summary; Chapter 6: Selecting Objects and Using Layers; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Setting Object Properties; Setting Display Properties; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects 327 $aWorking with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary 327 $aChapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View 330 $aA complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, 410 0$aBible 606 $aComputer animation 606 $aThree-dimensional display systems 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a006.696 700 $aMurdock$b Kelly$0854559 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910965098303321 996 $aAutodesk 3ds Max 2014 bible$94367555 997 $aUNINA LEADER 05355nam 2200661Ia 450 001 9911020226603321 005 20200520144314.0 010 $a9781118447604 010 $a1118447603 010 $a9781119960546 010 $a1119960541 010 $a9781283656313 010 $a1283656310 010 $a9781118447628 010 $a111844762X 010 $a9781118447611 010 $a1118447611 035 $a(CKB)2670000000246821 035 $a(EBL)1031833 035 $a(OCoLC)806291899 035 $a(MiAaPQ)EBC1031833 035 $a(Perlego)1002378 035 $a(EXLCZ)992670000000246821 100 $a20120813h20122013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe photosynthetic membrane $emolecular mechanisms and biophysics of light harvesting /$fAlexander Ruban 210 $aChichester, West Sussex $cWiley$d2012, c2013 215 $a1 online resource (297 p.) 300 $aDescription based upon print version of record. 311 08$a9781119960539 311 08$a1119960533 320 $aIncludes bibliographical references and index. 327 $aThe Photosynthetic Membrane: Molecular Mechanisms and Biophysics of Light Harvesting; Copyright; Contents; Preface; Acknowledgements; 1 Life, Energy and Light; 1.1 The Definition of Life; 1.2 The Energy of Matter; 1.2.1 The Source of Life's Energy; 1.3 Energy for the Future; 1.4 Photosynthesis by Life; 1.4.1 Photon Energy Transformations; Reference; Bibliography; 2 The Space of the Cell; 2.1 The Cell Concept: Fundamental Nature of Life; 2.2 Compartmentalization: The Cult of the Membrane; 2.3 Membrane Components: Fundamentals of Proteins; 2.4 Functional Classification of Membrane Proteins 327 $aReferenceBibliography; 3 The Photosynthetic Membrane: Outlook; 3.1 Knowledge of the Pre-Atomic Structure Era: Organization of the Photosynthetic Membrane System; 3.2 Composition of the Photosynthetic Membrane; 3.2.1 Lipids; 3.2.2 Lipid-Related Compounds of the Photosynthetic Membrane; 3.2.3 Proteins and Protein Complexes; 3.3 Oligomerization, Interactions and Mobility of the Photosynthetic Proteins: Enabling Functions and Adaptations; 3.3.1 Oligomerization and Clustering of Photosynthetic Membrane Proteins; 3.3.2 Protein Mobility; Reference; Bibliography 327 $a4 Popular Methods and Approaches to Study Composition, Structure and Functions of the Photosynthetic Membrane4.1 Biochemistry and Molecular Biology Approaches; 4.1.1 Isolation of Chloroplasts and Subchloroplast Particles; 4.1.2 Isolation of Membrane Protein Complexes; 4.1.3 Analysis of Lipids and Pigments; 4.1.4 Protein Expression and Reconstitution In Vitro; 4.1.5 Reconstitution of Membrane Proteins in Liposomes; 4.1.6 Mutagenesis and Transgenic Manipulations; 4.2 Visualization Techniques; 4.2.1 Optical Microscopy; 4.2.2 Electron Microscopy (EM); 4.2.3 Atomic Force Microscopy (AFM) 327 $a4.2.4 Crystallography Methods4.3 Function Probing Methods; 4.3.1 Absorption-Based Approaches; 4.3.2 Raman Spectroscopy; 4.3.3 Fluorescence-Based Approaches; References; Bibliography; 5 Primary Processes of the Light Phase of Photosynthesis: Principles of Light Harvesting in Antennae; 5.1 The Nature of Light; 5.2 Absorption of Light by Molecules; 5.3 Fate of Absorbed Light Energy; 5.4 The Need for the Photosynthetic Antenna and the Fifth Fate of Excitation Energy; 5.5 Photosynthetic Antenna Pigments; 5.5.1 Chlorophylls; 5.5.2 Xanthophylls 327 $a5.6 Variety and Classification of Photosynthetic Antennae5.7 Principles of Light Harvesting: Summary; 5.8 Connecting Light Harvesting Antenna to the Photosystems: Red Energy Traps; References; Bibliography; 6 Towards the Atomic Resolution Structure of Light Harvesting Antennae: On the Path of Discoveries; 6.1 Discovery and Primary Characterization of the Higher Plant Antenna Complex; 6.2 Development of Isolation Methods: Intactness, Purity and Quantity; 6.3 LHCII Crystallography: The Beginnings; 6.4 Revealing the Atomic Resolution Structure of LHCII Antenna Complexes 327 $a6.4.1 Key Biochemical and Spectroscopic Advances that Aided the Emergence of the Current Atomic LHCIIb Structure 330 $a The proteins that gather light for plant photosynthesis are embedded within cell membranes in a site called the thylakoid membrane (or the ""photosynthetic membrane""). These proteins form the light harvesting antenna that feeds with energy a number of vital photosynthetic processes such as water oxidation and oxygen evolution, the pumping of protons across the thylakoid membranes coupled with the electron transport chain of the photosystems and cytochrome b6f complex, and ATP synthesis by ATP synthase utilizing the generated proton gradient. The Photosynthetic Membrane: Molecular M 606 $aPhotosynthesis 606 $aPhotosynthetic pigments 606 $aLight absorption 615 0$aPhotosynthesis. 615 0$aPhotosynthetic pigments. 615 0$aLight absorption. 676 $a572/.46 700 $aRuban$b Alexander$g(Alexander V.)$01838601 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911020226603321 996 $aThe photosynthetic membrane$94417622 997 $aUNINA LEADER 02499nam 22004813 450 001 9911006855203321 005 20230617015137.0 010 $a1-280-18114-1 010 $a1-5231-2987-5 035 $a(CKB)3800000000436926 035 $a(MiAaPQ)EBC5266524 035 $a(Au-PeEL)EBL5266524 035 $a(CaONFJC)MIL18114 035 $a(OCoLC)1027159774 035 $a(NjHacI)993800000000436926 035 $a(EXLCZ)993800000000436926 100 $a20210901d2004 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLong Term Stabilization of Uranium Mill Tailings, The 205 $a1st ed. 210 1$aLanham :$cInternational Atomic Energy Agency,$d2004. 210 4$dİ2004. 215 $a1 online resource (322 pages) 225 0 $aIAEA-TECDOC ;$v1403 311 08$a92-0-108904-X 330 $aMining and milling of uranium ores has been undertaken in many places around the world, resulting in large volumes of mining/milling residues with low activity concentrations of long lived nuclides that often have been disposed of in a haphazard fashion. This report summarizes the current state of the art of uranium mill tailings disposal and the results from an IAEA Coordinated Research Project (CRP) on technologies and strategies for their long term stabilization. The aim of the CRP was to develop conceptual and technical solutions that render tailings more inert over prolonged time spans, that render impounded materials and engineered structures stable over prolonged time spans, that minimize the need for active maintenance, and that are technically and economically feasible. The emphasis was on solutions that can be applied retrospectively, i.e. in a restoration/remediation context. It was recognized, however, that these objectives cannot be met by engineering design only, but must also involve appropriate management and planning procedures. 606 $aUranium mines and mining 606 $aUranium mines and mining$xEnvironmental aspects 615 0$aUranium mines and mining. 615 0$aUranium mines and mining$xEnvironmental aspects. 676 $a398.2093702 700 $aAgency$b International Atomic Energy$01351396 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911006855203321 996 $aLong Term Stabilization of Uranium Mill Tailings, The$94387666 997 $aUNINA