LEADER 00932nam a2200277 i 4500 001 991003856559707536 005 20030103125011.0 008 021003s1992 it ||| | ita 020 $a8822045335 035 $ab11874673-39ule_inst 035 $aPRUMB66605$9ExL 040 $aDip.to SSSC$bita 082 0 $a791.43 100 1 $aAristarco, Guido$0141899 245 13$aIl cinema :$bverso il centenario /$ca cura di Guido e Teresa Aristarco ; contributi di G. C. Argan...[et al.] 260 $aBari :$bDedalo,$c1992 300 $a335 p. ;$c26 cm. 490 0 $aPrisma ;$v33 650 4$aCinematografo 700 1 $aAristarco, Teresa 907 $a.b11874673$b28-04-17$c07-01-03 912 $a991003856559707536 945 $aLE021 C33D43$g1$iLE021N-10027$lle021$o-$pE0.00$q-$rl$so $t0$u0$v0$w0$x0$y.i12128892$z07-01-03 996 $aCinema$9900909 997 $aUNISALENTO 998 $ale021$b01-01-02$cm$da $e-$fita$git $h3$i1 LEADER 02954nam 2200757 a 450 001 9911020094803321 005 20200520144314.0 010 $a9781118601938 010 $a1118601939 010 $a9781118603321 010 $a111860332X 010 $a9781118603215 010 $a1118603214 010 $a9781299187818 010 $a1299187811 035 $a(CKB)2550000001005911 035 $a(EBL)1124681 035 $a(SSID)ssj0000831902 035 $a(PQKBManifestationID)11470853 035 $a(PQKBTitleCode)TC0000831902 035 $a(PQKBWorkID)10880618 035 $a(PQKB)10594574 035 $a(MiAaPQ)EBC1124681 035 $a(OCoLC)828424115 035 $a(CaSebORM)9781118603321 035 $a(OCoLC)875001760 035 $a(OCoLC)ocn875001760 035 $a(Perlego)1011967 035 $a(EXLCZ)992550000001005911 100 $a20110927d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aEmotion-oriented systems /$fedited by Catherine Pelachaud 205 $a1st edition 210 $aLondon $cISTE ;$aHoboken, N.J. $cWiley$d2012 215 $a1 online resource (346 p.) 225 1 $aISTE 300 $aDescription based upon print version of record. 311 08$a9781848212589 311 08$a1848212585 320 $aIncludes bibliographical references and index. 327 $apt. 1. Foundations -- pt. 2. Non-verbal behavior -- pt. 3. Functions. 330 $a"The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific areas such as computer science, cognitive science, psychology, design and art. The humane-machine interaction systems are no longer solely fast and efficient. They aim to offer to users affective experiences: user's affective state is detected and considered within the interaction; the system displays affective state; it can reason about their implication to achieve a task or resolve a problem. In this book, we have chosen to cover various domains of research in emotion-oriented systems. Our aim is also to highlight the importance to base the computational model on theoretical foundations and on natural data"--$cProvided by publisher. 410 0$aISTE 606 $aUser-centered system design 606 $aHuman-computer interaction 606 $aInteractive computer systems 606 $aVirtual computer systems 606 $aEmotions and cognition 615 0$aUser-centered system design. 615 0$aHuman-computer interaction. 615 0$aInteractive computer systems. 615 0$aVirtual computer systems. 615 0$aEmotions and cognition. 676 $a004.2/1 701 $aPelachaud$b Catherine$01295262 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911020094803321 996 $aEmotion-oriented systems$94418087 997 $aUNINA