LEADER 06104nam 22007695 450 001 9911015681703321 005 20250724131759.0 010 $a3-031-61018-0 024 7 $a10.1007/978-3-031-61018-9 035 $a(MiAaPQ)EBC32189412 035 $a(Au-PeEL)EBL32189412 035 $a(CKB)39567919900041 035 $a(OCoLC)1526860947 035 $a(DE-He213)978-3-031-61018-9 035 $a(EXLCZ)9939567919900041 100 $a20250702d2025 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aInteractive Media for Cultural Heritage /$fedited by Fotis Liarokapis, Maria Shehade, Andreas Aristidou, Yiorgos Chrysanthou 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (655 pages) 225 1 $aSpringer Series on Cultural Computing,$x2195-9064 311 08$a3-031-61017-2 327 $aConveying Intangible Cultural Heritage via Mixed-Reality installations in Museums: Reflections from three Case Studies -- Creating innovative technologies for archaeological sites: Augmented - Mixed Reality Educational Platform at the Spartan sanctuary of Apollon Amyklaios -- Mindsets not Headsets: A Review on Human-Centred Extended Reality Experimentations for Cultural Heritage -- Immersive Acoustics in Cultural Heritage Applications -- Mapping ?lfactory ?emories: maps as an interactive medium for olfactory cultural heritage -- User Acceptance of 720-Degree Virtual Tour Systems for Online Museum Experiences -- Immersed in Architecture?s Digital Surrogates: Reconstructing difficult heritage of Modern architecture -- From physical to digital and back: novel modalities for interaction with cultural heritage through 3D digital fabrication, current trends and future perspectives -- Photogrammetric Computer Vision ? Good practices and pitfalls -- Digital Cultural Heritage Twins: New Tools for a Complete Fruition of the Cultural Heritage Entities -- Motion labelling and recognition: A case study on the Zeibekiko dance -- Virtual restoration of archaeological artifacts -- Low-Barrier-to-Entry Multispectral Imaging: Enhancing Understanding and Furthering Access of Cultural Heritage Artifacts -- Gameplay Elements in Digital Cultural Heritage Applications -- A Systematic Review of Interactive Narrative in Cultural Heritage. The road travelled and the road not taken -- Delving into Fairy Tales Designing for digital interactions in a children?s museum -- ReInHeriting cultural heritage spaces -- Human Animatronics in Museum Experience: Casa Parlante - The Living Museum, Corfu, Greece -- Multimodal presentations of the tangible and intangible dimensions of traditional crafts -- Similarity, Serendipity or Mediation: How Different Associative Principles Shape Interactive Media Design in Virtual Collections -- Designing and developing interactive kiosks for Cultural Heritage: best practices and common issues -- Interactive tangible and intangible heritage applications built on real-time graphics systems: heritage experiences in desktop CG, virtual and augmented reality. 330 $aThe aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis and synthesis, 3D modelling and reconstruction, to new forms of interactive media presentation, visualization and immersive experience provision via extended reality, collaborative spaces, serious games and digital storytelling. This volume, is structured around 4 sections, focusing on different types of technologies and applications in Cultural Heritage, namely: Cutting-Edge Applications of Extended Reality in Cultural Heritage Preservation, Cultural Heritage Preservation and Exploration through Emerging Digital Technologies, Interactive and Immersive Experiences for Storytelling in Cultural Heritage and Innovative Approaches to Interactive Cultural Heritage Visualization. Interactive Media for Cultural Heritage consists of theoretical discussions and presents a range of case studies from diverse geographical locations allowing for an international focus of the book. It is addressed to academics, scholars, researchers, and students working on interactive media in cultural heritage and provides an interdisciplinary approach to enable cross-fertilization and collaboration among those research communities. 410 0$aSpringer Series on Cultural Computing,$x2195-9064 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer graphics 606 $aVirtual reality 606 $aAugmented reality 606 $aCulture$xStudy and teaching 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Graphics 606 $aVirtual and Augmented Reality 606 $aCultural Studies 606 $aComputer and Information Systems Applications 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aComputer graphics. 615 0$aVirtual reality. 615 0$aAugmented reality. 615 0$aCulture$xStudy and teaching. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Graphics. 615 24$aVirtual and Augmented Reality. 615 24$aCultural Studies. 615 24$aComputer and Information Systems Applications. 676 $a005.437 676 $a004.019 700 $aLiarokapis$b Fotis$01832343 701 $aShehade$b Maria$01832344 701 $aAristidou$b Andreas$01832345 701 $aChrysanthou$b Yiorgos$0882263 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911015681703321 996 $aInteractive Media for Cultural Heritage$94406377 997 $aUNINA