LEADER 06203nam 22006975 450 001 9911011659703321 005 20250624130225.0 010 $a981-9684-30-7 024 7 $a10.1007/978-981-96-8430-4 035 $a(MiAaPQ)EBC32175411 035 $a(Au-PeEL)EBL32175411 035 $a(CKB)39445502700041 035 $a(OCoLC)1525622209 035 $a(DE-He213)978-981-96-8430-4 035 $a(EXLCZ)9939445502700041 100 $a20250624d2025 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBlended Learning. Sustainable and Flexible Smart Learning $e18th International Conference on Blended Learning, ICBL 2025, Bangkok, Thailand, July 22-25, 2025, Proceedings /$fedited by Will W. K. Ma, Simon S. K. Cheung, Chen Li, Praewpran Prayadsab, Anan Mungwattana 205 $a1st ed. 2025. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2025. 215 $a1 online resource (441 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15721 311 08$a981-9684-29-3 327 $a -- Keynotes. -- Empowering teacher agency in the era of Artificial Intelligence: challenges and strategies. -- Integrating Generative AI into Research-Based Learning for Undergraduate Students: Perceptions, Adoption Drivers, and Its Impact on Research Performance. -- The 3D-POD Model for AI-Driven Institutional Transformation and Graduate Employment Readiness in Thailand in Digital Era. -- Leveraging Artificial Intelligence for Enhanced Language Teaching and Learning in Higher Education. -- AI and Robotics in Education. -- University Students? Perceptions of Using Generative Artificial Intelligence in Digital Storytelling Creation: Cognition, Willingness, and Concerns. -- Enhancing Psychological Safety in Online Learning Environment with Generative AI. -- Exploring Sustainable Determinants to the Continuance Intention of Generative AI in Education. -- A Humanoid Robot-assisted Collaborative Programming Approach to Enhancing Middle . -- School Students' Computational Thinking, Learning Motivation and Interaction. -- Innovative Teaching Methods in Blended Learning. -- Learning Programming by Making Games: Design and Development of MetaDream. -- Promoting Preschool Second Language Vocabulary Learning through a DVR Educational Game. -- Enhancing Database Course Experiments with Cyber Ranges: A New Approach in Educational Practice. -- Designing a Workshop to Develop Azerbaijani Teachers? Thinking Skills Instruction through ChatGPT. -- Pedagogical Strategies and Student Engagement. -- Effects of E-learning Acceptance on Academic Performance and E-Learning Satisfaction Among College Students in a Blended Learning Context. -- The Effectiveness of Blended Learning and a Future Vision of Optimal Learning, as Observed from Data Collected from Approximately 3,000 Adults Enrolled in Corporate Language Learning Courses at Japanese Companies. -- Enhance Learner Engagement through Experiential Learning in a Gamified Simulation: A Longitudinal Study. -- Design Human-machine Collaborative Learning Activities for Enhancing Primary School Students? English Listening and Speaking Ability. -- Evaluation and Feedback in Blended Learning. -- An Analysis of Evaluation Practices in Agile Learning and Blended Learning. -- Implementation of Agile-Blended Learning: A Case Study of Course Design on Translation Technology. -- Study on the Effect of Peer Feedback on Learning Outcomes in Rotational Synchronous Classrooms. -- Evaluating the Effectiveness of VR Safety Training Programmes in Hong Kong's Construction Industry. -- Data-Driven Learning Analytics and Context-Aware Systems. -- Fine-tuned BERT Model for Sentiment Classification of Chinese MOOCs. -- Context-Aware Multi-Label Classification for Collaborative Problem Solving Dialogue Analysis. -- Exploring Engineering Undergraduate?s Critical Thinking Patterns in AI-Enhanced Learning: A TCSA Method. -- A Semi-Automatic Robotic-Assisted Software Program to Support Upper Limb Muscle Therapy in Children with Cerebral Palsy. 330 $aThis book constitutes the refereed proceedings of the 18th International Conference on Blended Learning, ICBL 2025, held in Bangkok, Thailand, during July 22-25, 2025. The 24 full papers included in this book were carefully reviewed and selected from 60 submissions. They were organized in topical sections as follows: Keynotes, AI and Robotics in Education, Innovative Teaching Methods in Blended Learning, Pedagogical Strategies and Student Engagement, Evaluation and Feedback in Blended Learning, Data-Driven Learning Analytics and Context-Aware Systems. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15721 606 $aEducation$xData processing 606 $aApplication software 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aSocial sciences$xData processing 606 $aComputers and Education 606 $aComputer and Information Systems Applications 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Application in Social and Behavioral Sciences 615 0$aEducation$xData processing. 615 0$aApplication software. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aSocial sciences$xData processing. 615 14$aComputers and Education. 615 24$aComputer and Information Systems Applications. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Application in Social and Behavioral Sciences. 676 $a371.334 700 $aMa$b Will W. K$01359501 701 $aCheung$b Simon S. K$01830539 701 $aLi$b Chen$01372694 701 $aPrayadsab$b Praewpran$01830540 701 $aMungwattana$b Anan$01830541 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911011659703321 996 $aBlended Learning. Sustainable and Flexible Smart Learning$94400963 997 $aUNINA