LEADER 00888nam0-22002891i-450- 001 990005755540403321 005 20090910122001.0 035 $a000575554 035 $aFED01000575554 035 $a(Aleph)000575554FED01 035 $a000575554 100 $a19990604d1949----km-y0itay50------ba 101 0 $alat 102 $aIT 105 $ay-------001yy 200 1 $aInscriptionum latinarum$eaevi vetustioris exempla selecta$fin usum academicum edidit Adolphus Cinquini 210 $aRoma$cin aedibus Academiae$d1949 215 $aXLII, 78 p.$d19 cm 225 1 $aBibliotheca scriptorum graecorum et romanorum academia$v2 702 1$aCinquini,$bAdolfo 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990005755540403321 952 $aGLOTT. B - V - d - 30$bIST.GLTT. S.I.$fNAP03 959 $aNAP03 996 $aInscriptionum latinarum$9571646 997 $aUNINA LEADER 06644nam 22006615 450 001 9911010527103321 005 20250626164227.0 010 $a3-031-93739-2 024 7 $a10.1007/978-3-031-93739-2 035 $a(MiAaPQ)EBC32156865 035 $a(Au-PeEL)EBL32156865 035 $a(CKB)39300890200041 035 $a(OCoLC)1524425270 035 $a(DE-He213)978-3-031-93739-2 035 $a(EXLCZ)9939300890200041 100 $a20250614d2025 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCross-Cultural Design $e17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings, Part III /$fedited by Pei-Luen Patrick Rau 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (606 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15784 311 08$a3-031-93738-4 327 $aCross Cultural Arts and Aesthetics: The Innovation Value for Design and Marketing of Craft Brands from Qualia -- Quantumtechnics: Printing as a Cross-Media Phenomenon of Observing and Materializing in Shaping Reality -- Uncertainty Makes Beautiful? The Cross-Cultural Study of Consumers? Aesthetic Preference on Instagram Posts of Multinational Brands -- Exploring the Fashion Factors of Female?s Crossbody Bag Designs -- Using Kansei Engineering to Explore the Style Route in Motorcycle Exterior Design - Taking the SYM Motorcycle as An Example -- Designing Book Exhibition with Curatorial Thinking: A Case Study of the "Have a Sweet Dream Themed Book Exhibition? -- The Aesthetics of Hori in Cross-Cultural Digital Design: AI and AR for Indigenous Cultural Preservation -- Bibliometric-Based Analysis of Research Progress, Hotspots and Trends in the Kano Model in China and Abroad -- Research on Acoustic Visualisation Design of Chu Opera Singing Art. Cross-Cultural Social Innovation: A Literature Review of Community Building: Pluralistic Interpretations and Approaches -- Validating Social Psychology in Smart Products from a Public Perspective -- Research on the Evaluation Mechanism of Revitalization and Renewal Design of Shanghai Historic District Based on Multi-Source Data -- Developing a Dynamic Role Relationship Model (DRRM) for Social Innovation Stakeholder Analysis -- Quic: Chat-Based Decision-Making for Democratic Participation in Organizations Using the Evocracy Protocol -- Overcoming Interdisciplinary Communication Barriers in the Video Game Industry: An Ethnographic and Interview Study -- Enhancing Consensus-Building in Collaborative Design: A Systematic Review of Digital Design Tools.Automotive and Transportation User Experience: The Impact of Augmented Reality-Based Visual Alerts on the Safety and Experience of Electric Bicycle Riders -- Effect of Anthropomorphic Design on User Acceptance of Autonomous Delivery Vehicles: Mediating Roles of Warmth and Competence and Moderating Role of Risk -- Investigating Task Efficiency and User Satisfaction in Dynamic Conditions through In-Car Interactions -- Dynamic and Static eHMI in Road Bottleneck Scenarios: A Pilot Study of Driver?s Perception, Usefulness and Satisfaction -- The Impact of Service Recovery Forms and Cultural Differences on Recovery Performance -- Study on the Influence of Video Buffering Prompt Strategy on Users' Emotional Response in Vehicle Environment.Cross-Cultural Design and Cultural Heritage: The Application of Cultural Innovation Design in World Cultural Heritage ? A Case Study of Mandarin's House in Macau -- AR-Enabled Design Strategies and Practices for Future Agricultural Cultural Heritage Experiences -- A Study on the Design of a Digital Museum Using Interactive Forms to Popularise Changzhou Comb Grate -- Research on the Experience Mode of Rural Handicrafts under the Perspective of Culture Industry -- Preliminary Exploration of Subway Sound Guidance Design from the Perspective of Regional Culture -- Immersive Experience of Sai Kwan Mansion: A Study of Cultural Heritage Imaging Based on VR Technology -- Connecting Young Students to Suzhou Fan Heritage through Experiential Design. 330 $aThis four-volume set LNCS 15782-15785 constitutes the refereed proceedings of the 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The four volumes cover the following topics: Part I: Cross-cultural user experience and design; cross-cultural emotional and psychological factors in interaction; and cross-cultural usability and interaction design. Part II: Artificial intelligence in cultural heritage and creativity; cross-cultural generative AI; and AI applications and sustainable innovation. Part III: Cross-cultural arts and aesthetics; cross-cultural social innovation; automotive and transportation user experience; and cross-cultural design and cultural heritage. Part IV: Digital learning, STEM education and AI-driven pedagogy; smart systems, intelligent interaction and user perception; and cross-cultural health and wellbeing. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15784 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aComputer networks 606 $aSoftware engineering 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aComputer Communication Networks 606 $aSoftware Engineering 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aComputer networks. 615 0$aSoftware engineering. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aComputer Communication Networks. 615 24$aSoftware Engineering. 676 $a005.437 676 $a004.019 700 $aRau$b Pei-Luen Patrick$01372684 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911010527103321 996 $aCross-Cultural Design$93403565 997 $aUNINA