LEADER 02670nam 2200601 a 450 001 9910829859803321 005 20230725035353.0 010 $a1-118-61710-X 010 $a1-118-61714-2 010 $a1-118-61702-9 035 $a(CKB)2670000000341470 035 $a(EBL)1143514 035 $a(OCoLC)830161877 035 $a(SSID)ssj0000993692 035 $a(PQKBManifestationID)12371955 035 $a(PQKBTitleCode)TC0000993692 035 $a(PQKBWorkID)10970082 035 $a(PQKB)10417733 035 $a(OCoLC)847627475 035 $a(MiAaPQ)EBC1143514 035 $a(EXLCZ)992670000000341470 100 $a20101222d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProcessing operations and routes$b[electronic resource] /$fAlain Vignes 210 $aLondon $cISTE ;$aHoboken, N.J. $cWiley$dc2011 215 $a1 online resource (377 p.) 225 0 $aExtractive metallurgy ;$v3 300 $aDescription based upon print version of record. 311 $a1-84821-292-5 320 $aIncludes bibliographical references and index. 327 $aPhysical separation (unit) operations -- Hydrometallurgical operations -- Particle conversion (gas-solid and solid-solid) operations -- Blast furnaces -- Smelting-reduction operations -- Steel making operations -- Sulphide and matte smelting and converting operations -- Electric melting and smelting furnace operations -- Molten salt electrolysis operations -- Processing routes and flowsheets. 330 $aExtractive metallurgy is the art and science of extracting metals from their ores and refining them. The production of metals and alloys from these source materials is still one of the most important and fundamental industries in both developed and developing economies around the world. The outputs and products are essential resources for the metallic, mechanical, electromagnetic, electrical and electronics industries (silicon is treated as a metal for these purposes).This series is devoted to the extraction of metals from ores, concentrates (enriched ores), scraps, and other sources and 410 0$aISTE 606 $aMetallurgical plants 606 $aMetallurgy 606 $aExtraction (Chemistry) 615 0$aMetallurgical plants. 615 0$aMetallurgy. 615 0$aExtraction (Chemistry) 676 $a669 676 $a669.028 700 $aVignes$b Alain$01603699 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910829859803321 996 $aProcessing operations and routes$93928182 997 $aUNINA LEADER 06841nam 22006495 450 001 9911009336603321 005 20250606155817.0 010 $a3-031-93227-7 024 7 $a10.1007/978-3-031-93227-4 035 $a(CKB)39239774100041 035 $a(MiAaPQ)EBC32149437 035 $a(Au-PeEL)EBL32149437 035 $a(DE-He213)978-3-031-93227-4 035 $a(EXLCZ)9939239774100041 100 $a20250606d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDesign, User Experience, and Usability $e14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings, Part III /$fedited by Martin Schrepp 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (582 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15796 311 08$a3-031-93226-9 327 $aDesign and the Digital Transmission of Culture: GuoFengAI: Constructing an AI-Generative LoRA Model for Chinese Aesthetic Jewelry -- The Historical Genealogy and Cultural Translation Logic of Chinese Academic Regalia -- Information Visualization Design for the Dissemination of Cultural Heritage in the Context of Technology -- Study on the Enhancement of Artistic Quality of Community Public Spaces Enabled by AIGC Technology -- Research on Innovative Design of Digital Interactive Design in Jinan Shadow Play Communication -- Exploration on the Path of Digital Dissemination of Adolescent Values Guided by AIGC Empowering the Illustration Design of Red-themed Books -- Research on the Exhibition Design Process of Cultural Elements in Virtual Reality Interaction Taking the Grand Canal Culture as an Example -- The Dynamic Flow and Coupling Mechanism of Virtual and Physical Spaces under the Driving of Digital Culture: Taking the Geological Museum of Guizhou Province as an Example -- State Gift Design under Visual Narrative Strategies: Digital Reconstruction of Traditional Patterns and Cross-Cultural Diplomatic Applications -- Immersive Storytelling Empowering Cultural Heritage Transmission: A Case of Xiaonan Village -- Experience Design of Human-Computer Interaction Process for Special Cultural and Blessing Tourism Activities of Shenjing Village -- Reimagining the Future of Art in Historic Districts Based on User Experience: The Case of Dongshankou. Design for Arts and Creativity: Design and Expression of Narrative and Empathic Effects in Data-based Videos -- Building Beyond Blocks: User-Centered Innovations in LEGO Design for Unleashing Creativity and Play -- Innovative Application of Suzhou Song Brocade Patterns in New Chinese Style Pet Clothing -- Reconstructing the Path of Design Creativity through Artificial Intelligence-Generated Content: An Interaction Design Perspective -- Application and Optimization of Shanxi Fahua Art Elements Empowered by Artificial Intelligence in Clothing Design -- Towards a Best Practice for Guiding Design and HCI Undergraduate Students towards Thesis Topics with Creativity and Autonomy -- Research on Experience Design for Immersive Performances: A Case Study of Sleep No More -- The Application of Gaming Methods in the Creative Design Process -- A Study of Value Generation in Immersive Art from Experiential Perspective -- User Experience and Retention in Chinese Music Streaming: Insights from QQ Music and NetEase Cloud Music. Designing for Health and Therapeutic Experiences: Research on the Design of Smart Aromatherapy Machine Interaction System Based on Contextual Experience -- Design of the Nursing Products and System in Infection Ward in Post-Epidemic Era -- Promoting Digital Therapeutics in Japan: Understanding User Acceptance through the UTAUT Model -- The Influence and Differences of Virtual Reality Art Scenes on Stress Relief among Youth -- Hearing Health Assistant Application Design in University Campus Towards a Sustainable Lifestyle -- Will Involving Physical Products Improve the Effects of Counting Sheep on Promoting Sleep: A Design Experiment -- Research on the Interactive Design of Children?s Digital Picture Books under the Concept of Healing -- LEIB-RHYTHM: An Auditory-Based Intervention for Enhancing Rhythmic Chewing Perception. 330 $aThis six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies. 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v15796 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aComputer networks 606 $aSoftware engineering 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aComputer Communication Networks 606 $aSoftware Engineering 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aComputer networks. 615 0$aSoftware engineering. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aComputer Communication Networks. 615 24$aSoftware Engineering. 676 $a005.437 676 $a004.019 700 $aSchrepp$b Martin$01827462 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911009336603321 996 $aDesign, User Experience, and Usability$94395632 997 $aUNINA