LEADER 02964nam 22005535 450 001 9911007472603321 005 20250529130239.0 010 $a979-88-6881-492-1 024 7 $a10.1007/979-8-8688-1492-1 035 $a(CKB)39124430800041 035 $a(DE-He213)979-8-8688-1492-1 035 $a(CaSebORM)9798868814921 035 $a(MiAaPQ)EBC32140540 035 $a(Au-PeEL)EBL32140540 035 $a(OCoLC)1521538866 035 $a(OCoLC-P)1521538866 035 $a(EXLCZ)9939124430800041 100 $a20250529d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCybersecurity Threats and Attacks in the Gaming Industry $eSecure Game Players' and Developers' Data and Systems /$fby Massimo Nardone 205 $a1st ed. 2025. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2025. 215 $a1 online resource (XVI, 106 p. 4 illus.) 225 1 $aApress Pocket Guides,$x3004-9288 311 08$a979-88-6881-491-4 327 $aChapter 1: Introduction of Cybersecurity in the Gaming Industry -- Chapter 2: Key aspects of Cybersecurity in Gaming Industry -- Chapter 3: Games Target of Cybersecurity Attacks -- Chapter 4: Cybersecurity Threats & Attacks in Gaming Industry. 330 $aLearn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment. This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc. 410 0$aApress Pocket Guides,$x3004-9288 606 $aComputer security 606 $aInternet$xSecurity measures 606 $aCyberterrorism 606 $aVideo games industry 615 0$aComputer security. 615 0$aInternet$xSecurity measures. 615 0$aCyberterrorism. 615 0$aVideo games industry. 676 $a794.815 700 $aNardone$b Massimo$4aut$4http://id.loc.gov/vocabulary/relators/aut$0969219 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911007472603321 996 $aCybersecurity Threats and Attacks in the Gaming Industry$94392949 997 $aUNINA