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200 10$aDesigning with objects $eobject-oriented design patterns explained with stories from Harry Potter /$fAvinash C. Kak
210 1$aHoboken, New Jersey :$cJohn Wiley & Sons, Inc.,$d2015.
210 4$dİ2015
215 $a1 online resource (507 p.)
300 $aDescription based upon print version of record.
311 $a1-322-88193-6
311 $a1-118-58120-2
320 $aIncludes bibliographical references and index.
327 $aTitle Page; Copyright Page; Contents; Preface; Acknowledgments; Chapter 1 Why Learn Design Patterns and Why Do So with Help from Harry Potter?; 1.1 The OO Design Patterns "Bible" by GoF; 1.2 But What Has Harry Potter Got to Do with OO Design Patterns?; 1.3 Is Familiarity with Harry Potter a Requirement for Understanding This Book?; 1.4 How the Pattern Explanations are Organized; 1.5 The Terminology of Object-Oriented Programming; 1.6 The UML Notation Used in the Class Diagrams; 1.6.1 Association as a Relationship Between Classes
327 $a1.6.2 Aggregation and Composition as Relationships Between Classes1.6.3 Representing Attributes; 1.6.4 Representing Operations; Part I Creational Patterns; Chapter 2 Abstract Factory; 2.1 The Concept of a Factory in Software; 2.2 Intent and Applicability; 2.3 Introduction to the Abstract Factory Pattern; 2.4 The Abstract Factory Pattern in Real-World Applications; 2.5 Harry Potter Story Used to Illustrate the Abstract Factory Pattern; 2.6 A Top Level View of the Pattern Demonstration; 2.7 The Abstract Class Factory; 2.8 The Helper Class FactoryStore; 2.9 The Abstract Class Enchanted
327 $a2.10 The Concrete Classes for Magical Objects2.11 The Concrete Factory Classes; 2.12 The Client Class Diagon AlleyRetailer; 2.13 Playing with the Code; Chapter 3 Builder; 3.1 Building Complex Objects; 3.2 Intent and Applicability; 3.3 Introduction to the Builder Pattern; 3.4 The Builder Pattern in Real-World Applications; 3.5 Harry Potter Story Used to Illustrate the Builder Pattern; 3.6 A Top-Level View of the Pattern Demonstration; 3.7 The Abstract Class PotionMaker; 3.8 The Concrete Extensions of PotionMaker; 3.9 The Director Class; 3.10 The Potion Class; 3.11 The Ingredient Class
327 $a3.12 The PotionMakingFeasibilityViolation Class3.13 The Client Class; 3.14 Playing with the Code; Chapter 4 Factory Method; 4.1 Revisiting the Concept of a Factory in Software; 4.2 Intent and Applicability; 4.3 Introduction to the Factory Method Pattern; 4.4 The Factory Method Pattern in Real-World Applications; 4.5 Harry Potter Story Used to Illustrate the Factory Method Pattern; 4.6 A Top Level View of the Pattern Demonstration; 4.7 The Enchanted Class Hierarchy; 4.8 The ArtifactFactory Class Hierarchy and the Factory Methods Contained Therein; 4.9 The Client Class
327 $a4.10 Playing with the CodeChapter 5 Prototype; 5.1 Why Not Make New Objects by Copying Old Objects?; 5.2 Intent and Applicability; 5.3 Introduction to the Prototype Pattern; 5.4 The Prototype Pattern in Real-World Applications; 5.5 Harry Potter Story Used to Illustrate The Prototype Pattern; 5.6 A Top Level View of the Pattern Demonstration; 5.7 The Dragon Class; 5.8 The PrototypeManagerAndDuplicator Class; 5.9 The DragonAficionado Class; 5.10 The UnknownDragonException Class; 5.11 Playing with the Code; Chapter 6 Singleton; 6.1 Singular Objects; 6.2 Intent and Applicability
327 $a6.3 Introduction to the Singleton Pattern
330 $a All code examples in the book are available for download on a companion site with resources for readers and instructors
A refreshing alternative to the rather abstract and dry explanations of the object-oriented design patterns in much of the existing literature on the subject
In 24 chapters, Designing with Objects explains well-known design patterns by relating them to stories from the Harry Potter series
606 $aObject-oriented programming (Computer science)
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200 10$aEnergy storage for power systems /$fA. Ter-Gazarian
205 $a2nd ed.
210 $aStevenage, Herfordshire, U.K. $cInstitution of Engineering and Technology$d2011
215 $a1 online resource (292 p.)
225 1 $aIET power and energy series ;$v63
300 $aDescription based upon print version of record.
311 $a1-84919-219-7
320 $aIncludes bibliographical references and index.
327 $aContents; Preface; Acknowledgement; Introduction; Part I: The use of energy storage; 1. Trends in power system development; 2. Energy storage as a structural unit of a power system; 3. Storage applications; Part II: Energy storage techniques; 4. Thermal energy storage; 5. Flywheel storage; 6. Pumped hydro storage; 7. Compressed air energy storage; 8. Hydrogen and other synthetic fuels; 9. Electrochemical energy storage; 10. Capacitor bank storage; 11. Superconducting magnetic energy storage; 12. Energy storage in the power system itself; 13. Considerations on the choice of a storage system
327 $aPart III: Power system considerations for energy storage14. Integration of energy storage systems; 15. Effect of energy storage on transient regimes in the power system; 16. Optimising regimes for energy storage in a power system; 17. Energy storage and renewable power sources; Conclusion; Further reading; Index
330 $aThe supply of energy from primary sources is not constant and rarely matches the pattern of demand from consumers. Electricity is also difficult to store in significant quantities. Therefore, secondary storage of energy is essential to increase generation capacity efficiency and to allow more substantial use of renewable energy sources that only provide energy intermittently. Lack of effective storage has often been cited as a major hurdle to substantial introduction of renewable energy sources into the electricity supply network.This 2nd edition, without changing the existing structure of the
410 0$aIET power and energy series ;$v63.
606 $aEnergy storage
606 $aPower-plants
615 0$aEnergy storage.
615 0$aPower-plants.
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