LEADER 02123nam 22004693 450 001 9911007075303321 005 20251217084506.0 010 $a1-5231-1449-5 035 $a(CKB)4100000000313363 035 $a(MiAaPQ)EBC31870592 035 $a(BIP)59080475 035 $a(Au-PeEL)EBL31870592 035 $a(OCoLC)1425555161 035 $a(EXLCZ)994100000000313363 100 $a20251217d2017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPython 3 $ePocket Primer 205 $a1st ed. 210 1$aHerndon, VA :$cMercury Learning & Information,$d2017. 210 4$dİ2017. 215 $a1 online resource (211 pages) 225 0 $aPocket Primer Series 311 08$a1-68392-086-4 330 $aThis book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. Although it covers all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Pythons best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded. 517 $aPython 3 606 $aPython (Computer program language) 606 $aPython (Computer program language)$2fast$3(OCoLC)fst01084736 615 0$aPython (Computer program language) 615 7$aPython (Computer program language) 676 $a005.13/3 700 $aParker$b James R$027915 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9911007075303321 996 $aPython 3$94390242 997 $aUNINA