LEADER 03858nam 22005413 450 001 9910987991303321 005 20241217084507.0 010 $a9781040230466 010 $a1040230466 010 $a9781040230497 010 $a1040230490 024 7 $a10.4324/9781003449492 035 $a(MiAaPQ)EBC31520093 035 $a(Au-PeEL)EBL31520093 035 $a(CKB)37023126400041 035 $a(NjHacI)9937023126400041 035 $a(EXLCZ)9937023126400041 100 $a20241217d2024 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBeyond Virtual Production $eIntegrating Production Technologies 205 $a1st ed. 210 1$aOxford :$cTaylor & Francis Group,$d2024. 210 4$d©2025. 215 $a1 online resource (0 pages) 311 08$a9781032582924 311 08$a1032582928 327 $aVirtual Production Studio Environments for Teaching, Research, and Creative Practice: An Introduction, Tully Barnett, Zoe? Wallin, Jason Bevan, and Cameron Mackness 1 From Virtual Production to 'Integrated Production Technologies': The Development of The Void, Jason Bevan and Cameron Mackness 2Life Savings: An Interdisciplinary Short Film Collaboration, Shane Bevin, Helen Carter, Katie Cavanagh, Nicholas Godfrey, Sarah Peters, Sean Williams, and Tom Young 3Digital Media Frontiers in Teaching and Learning: Using The Void as a Space for Student and Staff Skills Acquisition, Collaboration, and Teambuilding, Shane Bevin and Katie Cavanagh 4 From an Unreal World to an Integrated One, Jason Bevan and Cameron Mackness 5 The Beginnings of Big Sand Live: A Real-time Virtual Music Performance in a Physical Venue, Sally Coleman6 The Line Where Red Meets Blue: Big Sand Pioneers New Approach to Live Metaverse Performance Using Virtual Production, L. Nicol Cabe 7Gender Diversity in Art and Technology: A Conversation in The Void, Sasha Grbich 8Explorations in Motion Capture and Digital Art, Liam Somerville 9Interview with Rosina Possingham, Rosina Possingham and Tully Barnett 10Interview with Tiffany Knight, Tiffany Knight and Zoe? Wallin 11Deeper Not Broader: In Pursuit of an Actor Training Language to Elicit Nuance and Complexity in Motion Capture Performance, Renato Musolino 12 The Role of Educational Environments in Influencing the Experience of Women and Gender Diverse People in the Virtual Production Sector, Julia Erhart, Kath Dooley, and Tully Barnett 13 Derrida in Practice: The Possibilities of Theory in The Void, Amy Matthews, Kendrea Rhodes, Melanie Ross, and Kathleen Stanley 14 Photogrammetry and Geophysics for Archaeological and Historical Research Using Immersive Environments: The Case of Martindale Hall, Jarrad Kowlessar, Tully Barnett, Anna M. Kotarba-Morley, Heather Burke, Ian Moffat, and Penny Edmonds 15SONNY: The Unreal Affordances of Real-Time Game Engine Technologies for Screen Production, Kristen Coleman 16 A Game of Rhetoric: Creating an Interactive Plato's Cave with Performers and AI in The Void, Lauren Woolbright. 330 $aBeyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia. 606 $aDigital cinematography 606 $aVirtual reality 615 0$aDigital cinematography. 615 0$aVirtual reality. 676 $a371.33468 700 $aBarnett$b Tully$01800753 701 $aBevan$b Jason$01800754 701 $aMackness$b Cameron$01800755 701 $aWallin$b Zoë$01800756 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910987991303321 996 $aBeyond Virtual Production$94345682 997 $aUNINA